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  3. V 0.349 | Hotkeys | Compass & MORE!

V 0.349 | Hotkeys | Compass & MORE!

Hello fellow players :D

Another load of updates for you!


First and foremost, holding C or opening your quest log will view your direction via the compass mounted on top of the device!



Furthermore the map now also shows your direction, when outside the car :)



There are also hotkeys for some of the cars systems!

R - Reactor

T - Time Conduction

C - Reactor Cooler

L - Head Lights

Make sure to check out the new asian flying restaurant just west of Pine Island!

Right next by the sky lane :D


As always you will get the full changelog below!
Work on Act III is progressing well and is probably 68% done!
After that, there will be of course some side stories to keep you entertained.
Not to forget that there is going to be a span of a month or two of no content updates or fixes, since the major revamp for Act I & II will happen during that time.

If some of you would want to continue playing the old version after the revamp, I will create a Legacy Branch in the future for these players.



Anyway Cheers and God bless :D

February 2nd 0.349

-Added a direction arrow for the player in the map view
-Added a compass to the Quest Log
-Added a mechanic, where on holding 'C' it will show the compass
-Added more interesting stuff to the mechanics store environment
-Added a restaurant to the flying asian building
-Added hotkeys for interior car systems. Look into the controls for further information.
(Reactor, Reactor Cooling, Headlights, Time Conduction)
-The sky has been made infinite, so it won't clip into objects on distance to them anymore
-The sky colors (especially during the evening) have been made more vibrant
-Fixed the trader bug for Tom in the sewers
-Fixed the render errors for bernd's smuggler sky lane light
-Fixed Edward not taking the Magnetometer for the Escape Quest in Act II
-Fixed Edward from spawning inside the Elevator after loading the game
-Fixed the Accordion Man Case spawning in the 50's inside the Town Archives
-Fixed the Native at the end of ACT II from running away from you
-Fixed past saves versions of the car appearing/exploding when you launch a new game