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  3. V0.4 | Major Bugs fixed | Storage Revamp | New Water Shader!

V0.4 | Major Bugs fixed | Storage Revamp | New Water Shader!

Hello fellow players :D


The annual update is here!

Some major fixes upfront. The major problems of clipping items have been fixed.

The issue of Edward being stuck in the sewers for example has also been straightened out.
With the update come a few new funny issues like being able to push cars like toys. Enjoy while it lasts because it won't be long ^^

ACT III is now in its end stages and roughly 95-97% Done :D

Remember that afterwards will come the revamp period, where in I will not make a public update for 2 months.







This will also be the time when I will move the last public version to the so called LEGACY BRANCH.

That will be done because of the save system revamps. Anyone after the ACT III release will not be able to play any old saves. To be able to continue them still, players will be able to play it on this legacy branch.



With the update comes a new water shader :D





It includes nice caustic effects as well! Some of the water colors will be fixed in the next weeks to look more fitting.



Now as it has been suggested in the past, boxes can be named now :D



And I revamped the box menu as well so it is actually visible ^^...



There are several other additions or changes and fixes, I will leave them as always down below.

Have a great day/night and God bless you :)





June 12th 0.4

-Added a new water shader
-Added footsteps to a few npc's

-Added a craftable tracker for Time Fragments

-Moved the time fragment counter into the fragment tracker

-Revamped the Box UI

-Added box naming

-Exchanged the Bill I & II mechanics with custom models

-Items close enough are now locked to your hands and don't fly around weirdly

-Changed the Components Crafty Entry to be unlocked from the start when starting a new game

-Fixed the combat AI so that for example Edward does not get stuck in the sewers

-Fixed the time display in town from always showing monday

-Fixed the car from falling underground

-Fixed the items falling through the floor at times

-Fixed the swimming for ponds

-Fixed hats from turning into sophisticated dinosaurs after load

-Fixed a few spelling mistakes

-Fixed the discovery of markers in the wrong time period (Where they should not be triggered)

-Fixed the height for sitting npcs in the car, so they don't go through the roof

-Fixed the lightning on the hover wheels from being stuck at times

-Fixed from throwing items when crouching

-Fixed that npc's that go into combat mode won't close their open dialog