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  3. V 0.41 | New Mini Job! | Revamp phase! | ACT III News

V 0.41 | New Mini Job! | Revamp phase! | ACT III News

Hello fellow players!

Great news!

ACT III has been finished and is now going into the closed testing phase.



I am happy to announce that the revamp phase is now starting and will end in at least 2 months.
There is still so much work left to do, but I can slowly & finally see the update release date approaching.

This also means that this is the last update before ACT III releases, due to the revamps.

You can actively follow the ACT I and II revamp phase in the "Unstable Test Branch" (you can change it in the steam settings).
Be cautious though, because playing this branch would be at your own risk, since it will be the branch, where the save revamps will also happen.

For all who want to continue to play the old save files after act 3 releases, I have also created the "LEGACY" branch, which will continue after the release of act 3. Meant for the old save games to persist.

--Note: A guide will likely be created in the steam forums (in the future) on how to switch branches--

Now to the immediate content for you guys.

The Meadery has been expanded upon!



You can buy honey and bee related products!





A new mini job has been added, will you handle the task? Watch out for the vicious bees!



A few smaller additions and changes have been made.



The train is now more stable and looks better!



And less important dialogue is now minimized to local speech bubbles!

As previously mentioned there is a lot of work to be done, but it is now very close to being finished.
Stay tuned :)



Here is a little ACT III screenshot to tease you with!


As always, below is the full changelog. God bless.


July 20th 0.41
-Added local speech bubbles (If citizen speak outside of dialogue, a speech bubble appears above their head instead of the global message box)
-Added a meadery salesman to the honey fields
-Added the mead making job
-Tweaked the message dequeue process (Now fixed to the left hand side of the text box)
-Changed the camera shake to also jitter for rotation in half of the instances
-Revamped the hover train visually
-A few color corrections
-A few more level fixes and appearance tweaks
-Fixed the npc's from ignoring enemies
-Fixed the player from falling of the train
-Fixed the camera whilst inside the car
-Fixed the possibility of Sir Atom getting negative values
-Fixed the delayed movement
-Fixed the problem if the player is trying off a ledge, the code would miss on it and would let the player plummet down.
-Fixed another load of spelling mistakes
-Fixed some textures for a few characters
-Fixed the ability to push cars with ease
-Fixed it so you cannot talk to Athor during the explosion of the weather machine
-Fixed the act 2 elevator