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V 0.62 || Custom Key Binding || PSX Mode

The first of a number of updates for this roadmap has just been released.

One of the main changes has been the inclusion of custom keybinding and revamps to the pause menu.


Partial controller support is not ready yet, but it should be added in the next major update.
Once that releases, the controller support will not have custom key biding for now, but it may get added in the future.

Another fun addition is the PSX mode, giving you possibly some nostalgic feelings from the late 90s.
While it is not quite finished yet, you can have it as a kind of preview.



Some of the jittery vertecies effect (originally in the psx due to no floating percission) has to be set up yet in the right way. I am stitching together different pieces of shader variants for retro effects, to get the perfect presentation working. Stay tuned on that for more!

The next update will include revamps to the Accordion Man quest (hold off before playing it therefore).
I also want to another new side quest coming along.
The question is, who is the dude...?

The change log is displayed below as usual.

Cheers and God bless
-Erathor

November 23rd 2020 0.62
  • Added custom key binding
  • Added the PSX styled Graphics Mode (Just a preview but still)
  • Gave Banker Bot an original new face
  • Revamped the pause menu
  • Some clean up to the GC allocation
  • Raised the volume of the Wastebail achievement Narrator
  • Fixed the amount of reflection updates to the proximity of the player (Possibly reducing mini frame freezes)
  • Fixed npcs from walking through buildings at edwards backyard
  • Fixed npcs from flying behind the courthouse
  • Fixed the small palms at the main street
  • Fixed a few more typos
  • Fixed Edward from spawning in air when landing in ACT III pine lake
  • Fixed Bernd from not selling anything in ACT III
  • Fixed the fusion cell from still having glowing textures even if uncharged