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  3. V 0.635 | Christmas! | Blimps! | New locations | Many bug fixes

V 0.635 | Christmas! | Blimps! | New locations | Many bug fixes

Hello fellow players.

Christmas is around the corner. I know that many of you may suffer under some restriction or another during this time. I want to wish you all a blessed time none the less.

Be a light, which shines on this dark night to others. At the same time let us have our eyes on the original light and flame which shines this coming christmas eve, which is the advent of our Lord.


To also add in brightening up your mood, I released a new mini update.

No Time is now 40% off! If you have friends who are interested, let them know! :D



Blimps are now cruising through the skies! In the future, they may also sport some nice pre recorded adverts.


A new location has been added to Pine Island, the Roover Dam! Make sure to check it out.

Make sure to visit the christmas market in game if you have not yet. There is a special post job at the courthouse during christmas octave :)

I wish everyone a merry christmas season.
- Erathor

As per usual here is the changelog.


Dec 19th 2020 0.635
  • The start up dialogue box has been reimplemented
  • Some rescaling of the concrete textures
  • Added the roover dam
  • Added blimps to the sky
  • Changed "Vial Native" to "Vile Native"
  • Fixed the animations and altered some of the dialogue for the ACT III ending
  • Fixed the Questlog description of the "Welcome to Pine Lake" quest ending
  • Fixed the flying fish
  • Fixed the game from loosing your item, which you held upon the end of ACT I
  • Fixed some bugs from ACT II
  • Fixed Bernds trade option in ACT III
  • Fixed the rock collision
  • Fixed mincies tea texture
  • Fixed some rendering issues for cape dun
  • Fixed the pink car LOD
  • Fixed the burned car wreck and random loot positioning of the ACT III future
  • Fixed some more typos, thank you for reporting them
  • Removed Mim

p1
  • Fixed the slow character movement
  • Fixed the fusion cell charger (after taking the cell directly in to the inventory)
  • Fixed the city center night lighting

p2
  • Changes and fixes to ACT III
  • Changed the act 3 "intruder" to agent
  • Pulled the time reset on to a secondary thread
  • Made the likelihood of a time reset 10 times lower (or rather once your save file reaches above the size of 10 mb)