V 0.695 || Costumes || Sandbox Mode || MORE
Hello fellow players!
A new update is about to be released today onto the public branch.
As last time I am going to release the announcement before the update.
Attention I reverted the inventory control scheme back to its old setup.

You use numbers [1] - [7] to iterate through the inventory.


You play it by starting a new game and choosing a mode from the select menu!


Buy costumes at your local 6/12! See how people react, or how you look in it by spying out yourself.

Hmm... weird I don't remember this blueprint from the epilogue quest. Most have added and forgot about it...

Work on Edward's sewer adventure goes into the post production phase and voice recordings.
It will tell the story of Edward's venture into the sewers as a youngling.
Click here to follow the game before it comes out on GameJolt :D
Here is the full changelog.
Enjoy the update :)
August 21st 2021 0.695
- Reverted the inventory control scheme to the old layout by pressing the numbers on the keyboard. Scroll Wheel is back to being the farther/ closer item control.
- Added costumes for the player to wear, people react accordingly sometimes. You can see your full costume when looking at your past self.
- Added free mode (Basically sandbox, no quests or story, more to be added soon)
- Added a secret chip during the epilogue quest, which will lead you to a save house (Don't tell Erathor -Mim)
- Added three time line chips to be unlocked (Blueprints hidden inside the save house)
- Added auto save and time wipe sliders to control how often they trigger in the gameplay options
- Increased the inventory cap and the save slot cap by 2 more slots
- Fixed the agents in the Escape Quest in the sewers from popping up in front of you
- Fixed some typos for the ACT III "Back to the Past" Quest Description
- Fixed rockets shot by turrets in ACT III from following you through time travel
- Fixed the suppression field, which block hover cars in the alt future, to function properly
- Fixed the bug of dropping an item and scrolling at the same time, causing the inventory from not removing the item from the ui
- Fixed the bug where in the player could glitch himself into the car while at the end of ACT I
- Removed Mim