V 0.69 || !ATTENTION! New Inventory Handling & More!
Hello fellow players!
New update around the corner!
Before it releases I want you to be introduced to the new inventory handling


This means a change in the controls, but as I have seen from other players, you can get accustomed to it pretty quick.
Your prior inventory items won't get lost, no worries there.
NOTE: I also increased the rate of auto saving. If your auto save triggers at a sequence or something similar (essentially during important parts of a story or when the black cinematic bars appear, which would break the save normally since sequences don't get saved) please report it to me in the forums so that it can be dealt with it.
Bugs? Eww...


Check out the new books in jasons store!


Work on Edward's Sewer Adventure is approaching the climax of the story.
After that comes a phase of voice recording and bug testing, before it gets released onto GameJolt and Itch in the following month or two.
You can already follow the game page here :)
https://gamejolt.com/games/EdwieSewie/624613
There have been many more additions with the recent update,
but I'll count them down in the change log. Stay tuned for the update to release today!
God bless.
June 30th 2021 0.69
-Revamped the Inventory System (via Mouse Scroll)
-Added an option to flip the car if it turns out to flip on its head
-Added a Pine Island geography book
-Added a park ranger at the pine island reserve to the south east
-Added a potential auto hand break if outside the car and the car being parked and not moving (it works best on not too steep hills)
-Added a bug report button in the pause menu (redirections you to the steam bug forum)
-Holding Items closer or farther is now controlled by the number 1 and 2 buttons
-Improvement in color of the ocean water
-Localized all Map Markers
-AutoSaves are set now to trigger every 15 minutes under the condition that nothing major is happening (be it a sequence, or a dialogue)
-The Cinematic Key have to be toggled now in the control menu
-Lowered the color intensity in post processing by a slight margin
-Fixed the car glitching or flipping after time travel by setting the car a few centimeters higher in the air after reentry
-Fixed the brick textures for the sewer base
-Fixed the staircase at the school from blocking you
-Fixed from being able to jump while crouching
-Fixed Car Stop Trigger
-Fixed the steering wheel from displaying "Enter Car" if sitting inside
-Fixed massive overhead during the "Diverting Actions" quest. (For those who already are in the quest and have lag, I suggest you purge your time story. That should fix it for you)
-Fixed more typos
-Removed Mim