Patch Notes || Attention regarding saving
Hello fellow players.
Here is the patch list from the past few days.
There have been many reports about the save system glitching out every now and again. I am currently figuring out, what the cause of it might be.
Todays patch is going to revolve about this issue, so if the problem persists (the save system being stuck or always saving in auto save) please let me know.
If you lost your save file I am very sorry. If you want I can personally try to reproduce your save file just lemme know in the comments.
Here is the patch list from the past few days.
There have been many reports about the save system glitching out every now and again. I am currently figuring out, what the cause of it might be.
Todays patch is going to revolve about this issue, so if the problem persists (the save system being stuck or always saving in auto save) please let me know.
If you lost your save file I am very sorry. If you want I can personally try to reproduce your save file just lemme know in the comments.
- Fixed the geography from being replaced by the comic book
- Fixed the remote controller from not functioning properly due to the new auto brake feature
- Fixed the car from activating hover mode if pressing space when holding the remote controller
p2 - Increased Mr. Crafties detection range of your items
- Fixed the ranger from switching random faces
- Fixed a possible out of bounds exception for the inventory (if by a glitch you happen to have more than six items in your inventory at start)
p3 - Fixed the bug where in you would be able to drop items when entering a password into a computer
- Fixed the 3rd person cam for the car, which most often glitches like in the instance of parking the car inside the mechanics shop
- Fixed The shilling bag from not transferring your money once used
- Money bags now display the (Use Info Tag)
p4 - Added another condition so that the auto save, so that it cannot save while another save is currently processing
- Added a cooldown to the trigger of the Time Events at start, so that everything can load in properly
- Fixed some digestible items from displaying a fully green circle even if consumed partially
- Fixed the pack of eggs lying on the ground in the store
p5 - Changes to the workflow of the save system to see if it fixed the present saving problem
p1