V 0.65 | Meet the vikings! | Plans for the future! | And more!
Hello fellow players.
NO TIME IS 40% OFF, TELL IT YOUR FAMILY, FRIENDS, PET DOG/CAT!A new update has been released! This time you will meet the vikings of the 11th-12th century, who set up a temporary camp on pine island after they crashed their boat into a rock!
Will you become a VIKING?!

Will you be able to slay THE DRAGON?!

Text colors for names in dialogues are now colored depending on the stance the npc has towards you.
Green - Friendly

Yellow - Neutral

Red - I am an enemy and I will beat you up now

There have been slight sound changes and additions you may have picked up. More on that in the change log :)
Plans for the future
I have some stuff in store here.
- For the next update I will try and finish bigger parts of the Xbox controller support.
- The first parts of a proper End Game quest, which will include finishing up the Time Fragments arc.
- More yearly events will be added, like sports, fishing and or inventor fairs
- Fleshing out the museum, former manhofer lab
Patches will be rolled out in the following week as usual.
Here is the changelog in full. Enjoy playing!
March 6thth 2021 0.65
- Added a new default wheel type
- Added Sound FX for the pause menu
- Added screaming for the player mid fall
- Added color variants to npc's text labels, telling you their stance towards you
- Added cinematic black bars to distinguish sequence occasions
- Changed the default start color of the car to plain white
- Citizen will now react to whether an item looks too futuristic for their age (having a futuristic tag attached), as to have it being calculated by how far from the future it comes, in terms of years.
(This would prevent citizen from reaction to a piece of meat, because it comes from the future) - Revamped the player sounds
- Some Adjustments to the Quest Log, making it easier to read the quest description
- Retextured the donut
- Npcs will return to their origin Pos, of the last target they went to, when pushed too far off
- Lowered the Ram usage by using the crunch compression method on many of the textures, and lowering most to more proper sizes (not bigger than is actually needed)
- Added Custom key binding for the abort job button
- Fixed a part of the item duplication during frying &/ cooking
- Fixed a pathfinding issue in Cape Dun
- Fixed the moon from stalling behind, during movement of the camera
- Fixed the Silvester Markets Dialogue for the traders
- Fixed the OG's hat shading
- Fixes to the jittery camera rotation
- Fixed the facility quest from not triggering the finished tag
- Fixed more typos (circuit board != circuit borad)
- Fixed Crimson and Edward for the ACT III ending
- Fixed the traders sell option, where in you could sell him the item infinitely, without it vanishing
- Fixed the car from crashing into invisible walls
- Fixed the platypus boss health
- Removed Mîm
p1
- Fixed a slight performance impact when meeting your other selves car, due to an index error loop
- Fixed the problem, where in after meeting yourself and the game over ensuing, you could not reload the game without being stuck with the white screen
p2
- Decreased the cooldown threshold for toggling the freelook mode whilst in hover
- Fixed Igor from shrinking when shot at with the epa mark 3
- Fixed being able to shoot Igor at the first place, since he is a friendly/neutral npc
- Fixed fisher bay sign posts from existing before 1544
- Fixed the holes inside the mead halls walls from existing past the meadhalls existence
- Fixed the bug where in you could not display some of your finished quests in the log