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V 0.68 | Revamped Quest! | Sewer Adventure News! | And even More!

A new and big update!


An arcade machine appeared in the 6/12 store. Can you beat the high score? I've added a metallic slider to have more variety in the cars looks!

You will find newspapers lying around the city or at the post office. They refresh every 5-10 years giving unique stories. Depending if you are in ACT I or II you will get two different tellings of the timeline by reading the newspaper.



There is a ghost ship appearing in ACT III.
The Mystery Crimson Quest was replaced with a quest revolving around this ship. Will you solve the mystery?

You trigger the quest right after reaching Pine Lake with Athor, and having helped Jason with the basic things you enter Crimsons office, to find out about The Aurora...

Work is progressing on Edward's Sewer Adventure, a small story game in the ps1 style graphics, about Edwards encounters while being lost in the sewers as a youngling.

Me and Averie are slowly finishing up the basics of the game, the bare bone mechanics so to speak.

After that will come the actual story. Here is a little sneak peek if you want a better description of the game. Rotate the 3d model around:

https://sketchfab.com/models/637f7a360677425eb97e6a5d627fecba/embed

You can also follow Averie to get regular saturday posts about it!
https://twitter.com/AverieAurelia

Next up will be two more major side quests, before adding a conclusion type side quest, which will wrap your entire story up in a nice package to look back at.

I wish you a good week, God bless and enjoy the update :)

May 25th 2021 0.68
  • Added a revamped quest to ACT III, replacing "Mystery Crimson" with a new quest called "The Aurora"
  • Added variations in footstep sounds based on the surface or material
  • Added an arcade machine to the 6/12 store!
  • Added a new chapter to the urban story book
  • Added newspapers which spawn around the city, each new edition being spawned every few years
  • Added a few decal details to the streets
  • Added a gas station to the 6/12 as a visual addition
  • Added a scroll bar for the quest buttons in the log, preventing an overflow of the buttons in the finished tab
  • -Added Npc reactions to you hitting them
  • -Added a FOV slider in the graphics menu
  • -Added a metallic option for the color of the car
  • -Perishable foods and books now disappear after a year of dropping them
  • -Decreased the possibility of Npcs popping in on screen by having them only spawn off screen, when behind you for example
  • -Revamped the Character Model of the Burger Lord Employee
  • -Some alteration to the Lost Clock quest, explaining better on how to find the bandit cave.
  • -Some minor revamps for the character models
  • -Fixed the repeating black out screen on october 1st 1795 next to athors estate
  • -Fixed npc's from floating above the ground for the most part
  • -Fixed more of the items in the past mechanic, it is now build in stages, where you can use things like radios and lamps in the 1900s, it will be suspicious in earlier periods
  • Fixed the end of gathering up all fragments, for those who already did and got nothing. The items will be spawned for you at game start.
  • Fixed the late chunk loading after time travel
  • Fixed the problem of the tutorial not triggering the right buttons with a custom keybind
  • Fixed the landing sound from playing many times at the same second
  • Fixed the PLC from summing fall damage which would kill you if falling
  • Fixed being able to steal items from 6/12 by picking them up from outside the store
  • Fixed the issue where it would trigger the next part of the story and block you from exiting the sewers during the battle of Pine Lake
  • Fixed the Mead Making Job, you were not able to punch in the water bucket.
  • Fixed more typos
  • Removed Mim
    p1
  • Added visual hints onto the riddle gates
  • Increased the shop alarm trigger at the entrance
  • Adjusted the metallic value
  • Fixed the newspapers from not spawning in the ACT II future