Patch Notes V0.66 | Round II
Hello fellow players.
Here goes another round of patches which were published in the past days.
I hope this will enhance your experience. Enjoy!
p11
-Added a 2Can to the Core Room
-Gave a cooldown to the copy machine
-Fixed the player from being able to view the compass before gettings the questlog
-Fixed the EPA's charge indicator from displaying the value 3 instead of 0 after usage
-Fixed the fragment checker
-Fixed the lamp from being toggled while inside the car
p12
-Fixed the fragment checker display
-Fixed lamps from being held while inside the car
p13
-Added a new flashlight sound
-Added an experimental fix to the vanishing of items from the car upon load
(all items in the car get set initially up by a few centimeters as to not glitch through the ground)
-Fixed the disappearance of items once the remote control emerges out of its time travels
p14
-Fixed the copy machines usage
-Fixed fred's manure shop from not appearing
Here goes another round of patches which were published in the past days.
I hope this will enhance your experience. Enjoy!
p11
-Added a 2Can to the Core Room
-Gave a cooldown to the copy machine
-Fixed the player from being able to view the compass before gettings the questlog
-Fixed the EPA's charge indicator from displaying the value 3 instead of 0 after usage
-Fixed the fragment checker
-Fixed the lamp from being toggled while inside the car
p12
-Fixed the fragment checker display
-Fixed lamps from being held while inside the car
p13
-Added a new flashlight sound
-Added an experimental fix to the vanishing of items from the car upon load
(all items in the car get set initially up by a few centimeters as to not glitch through the ground)
-Fixed the disappearance of items once the remote control emerges out of its time travels
p14
-Fixed the copy machines usage
-Fixed fred's manure shop from not appearing