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V0.75 | Mini Update | Safe House Customisation

[h2]Hello fellow players! [/h2]

[h3] I've spent the past few days working on this months second mini update, which has a few new and pretty cool key features in it!

I am sure you will have as much fun playing with the new in game tools as I had working on them![/h3]



[h3]You are now able to customise your safe house in various ways!
[/h3]


[h3]At times a trader approaches your safe house. He is the main source of safe house customisation![/h3]

[h3]You have to pay him in gold however, so safe house related things are definitely aimed towards mid to late game as you earned enough gold ^^

(I suggest making use of the inflated gold price in the future) [/h3]


[h3]After purchasing an item you can access it from your home inventory. By toggling the building mode you will be able to place it![/h3]

[h3]You can also make your safe house switch environments, which costs a bit more. You will have reenter the safehouse during time travel in order for the change to take effect. I personally like the spider cove environment the most. It is a supposed location to the south of Pine Island.

You can now simply touch the barrier surrounding your safe house in order to return to the main pine island world!

More of that sort along with more furniture and unlockable objects are coming in future updates!

Hope you enjoy, God bless!
-Erathor
[/h3]
June 30th 0.75
  • Added Safe House Customisation along with new custom environments
  • Added the spider cove entry into the geography book
  • Added automatic Safe House exit after crossing the safe house border
  • Localised the Yebay station
  • Made the Safe House Blueprint available from ACT I onwards after you unlock the hover mode
  • Graphical revamps to shelfs
  • Fixed some of the street lod texturing
  • Fixed the safe house quest
  • Fixed some more grammar mistakes with the help of OPA