V0.745 || OBSERVATORY; World Content Update; Poopy Pants Daycare!
[h2]Hello fellow players!
This part one of an update, which I originally wanted to release as one chunk.[/h2]
The theme of this update and the next one is all about world content.
The observatory and Athor Estate.

Fredich's Estate got a face lift, he now has his own manor and an observatory up on the hill.
You can visit and use it if you got the Athor Estate key! Fredich also has a Daycycle now so you will see him go to bed during the night.
Junk n Inventions dealer Teddy.

You can sell Teddy most of your inventions at his stand underneath bridge town.
He also sells you components or metal parts if need be for a lower price.
The Island also has a Junk Yard now so if you are in need of spare parts you could look there, how ever scavanging at the junk yard may become a bit more dangerous in the coming update.

I've implemented a new window material shader which is supposed to fake interiors inside buildings.
The city lamps also received a similar revamp.

Another addition is a proper map marker system. You hover over them and they reveal the names, which in turn aids in making the map less cluttered with having all the names displayed at the same time.
The map marker symbols can be also modded as they are accessable from the texture file system.
Recently someone big has played the game again so I welcome all new players to the game!

The streamer in question was called Jerma, so I ended up making him a thank you plush toy which can be bought at the 6/12!

E̸̲͝r̷̞̓a̷̝͛t̷̙̾h̶̙̋ö̷̮́ȑ̸̯ ̶̱̈́h̵̜͐a̵̦͝s̵̈́͜ṉ̴͐'̸̟͗t̸̛̗ ̵͚͐f̶͕̆o̸͍͝u̶̹͂n̵̺̍d̶̙̓ ̷̞͝t̸̨̓ḩ̸͝e̷͇͘ ̶̲̿g̵̱̔l̴͙̐i̷̼̿t̷̺͒c̶̬̃ḥ̸͑.̸̗̈́ ̷͓̀C̸̟̒r̵̹̓ö̷̯́ŭ̶̢c̸̹̄h̴́͜ ̸̘̀j̸̋͜u̵͍͋m̶͕̒p̵̚͜ ̴̨̃i̶͔͒ṋ̸̈ẗ̸̨́ö̵͇ ̸̧̂ã̷̲ ̴̅͜t̴̛̜ï̵̦m̴̾ͅe̸̪͑ ̷͚̂f̷̢̔r̶̳̉á̵̭g̴̭͊m̴͚̔é̶̤n̴̮̈́t̵̺̆ ̶̠͝a̷̞͋ṉ̶͘d̴̛̺ ̷̬͛y̸̻͠o̴̰̕u̵̗͘ ̵͙̐w̷̬̓ĩ̸̢l̶̹̒l̵̳̅ ̵̕͜s̵̨̄ê̷̘e̴̼͠,̴̙̿
- ̴̠́M̸̬͛ȉ̴͚m̸̭̃.̶̟̂
[h2]As per usual the full changelog can be found below.
Enjoy the new additions and stay tuned for the next one!
-Erathor[/h2]
June 10th 0.745
p1
This part one of an update, which I originally wanted to release as one chunk.[/h2]
The theme of this update and the next one is all about world content.
The observatory and Athor Estate.

Fredich's Estate got a face lift, he now has his own manor and an observatory up on the hill.
You can visit and use it if you got the Athor Estate key! Fredich also has a Daycycle now so you will see him go to bed during the night.
Junk n Inventions dealer Teddy.

You can sell Teddy most of your inventions at his stand underneath bridge town.
He also sells you components or metal parts if need be for a lower price.
The Island also has a Junk Yard now so if you are in need of spare parts you could look there, how ever scavanging at the junk yard may become a bit more dangerous in the coming update.

I've implemented a new window material shader which is supposed to fake interiors inside buildings.
The city lamps also received a similar revamp.

Another addition is a proper map marker system. You hover over them and they reveal the names, which in turn aids in making the map less cluttered with having all the names displayed at the same time.
The map marker symbols can be also modded as they are accessable from the texture file system.
Recently someone big has played the game again so I welcome all new players to the game!

The streamer in question was called Jerma, so I ended up making him a thank you plush toy which can be bought at the 6/12!

E̸̲͝r̷̞̓a̷̝͛t̷̙̾h̶̙̋ö̷̮́ȑ̸̯ ̶̱̈́h̵̜͐a̵̦͝s̵̈́͜ṉ̴͐'̸̟͗t̸̛̗ ̵͚͐f̶͕̆o̸͍͝u̶̹͂n̵̺̍d̶̙̓ ̷̞͝t̸̨̓ḩ̸͝e̷͇͘ ̶̲̿g̵̱̔l̴͙̐i̷̼̿t̷̺͒c̶̬̃ḥ̸͑.̸̗̈́ ̷͓̀C̸̟̒r̵̹̓ö̷̯́ŭ̶̢c̸̹̄h̴́͜ ̸̘̀j̸̋͜u̵͍͋m̶͕̒p̵̚͜ ̴̨̃i̶͔͒ṋ̸̈ẗ̸̨́ö̵͇ ̸̧̂ã̷̲ ̴̅͜t̴̛̜ï̵̦m̴̾ͅe̸̪͑ ̷͚̂f̷̢̔r̶̳̉á̵̭g̴̭͊m̴͚̔é̶̤n̴̮̈́t̵̺̆ ̶̠͝a̷̞͋ṉ̶͘d̴̛̺ ̷̬͛y̸̻͠o̴̰̕u̵̗͘ ̵͙̐w̷̬̓ĩ̸̢l̶̹̒l̵̳̅ ̵̕͜s̵̨̄ê̷̘e̴̼͠,̴̙̿
- ̴̠́M̸̬͛ȉ̴͚m̸̭̃.̶̟̂
[h2]As per usual the full changelog can be found below.
Enjoy the new additions and stay tuned for the next one!
-Erathor[/h2]
June 10th 0.745
- Added Map Marker Icons (Moddable)
- Added fake window interior shaders
- Added Hank the 1920s-1970s Goods Store Owner in Pine Lake
- Added Teddie, the scrap/ invention trader
- Added procedurally spawned trees for park hill and other areas
- Added sleeping animations for few npcs
- Added some furniture to mincies teashop
- Added a telescope to Athors Estate, unlockable via key
- Added a milkyway starscape which fades away during the 1900s due to luminance pollution
- Added the pine lake junk yard
- Added the poopy pants day care
- Revamped the Athor Estate
- Revamped the native ruins and the old forest
- Revamped City Lights
- Revamped the wood.jpg texture
- Made the time table text twice as big so that initial players won't overlook it
- Rewrite to some of the characters in the story for better believability and character development
- The time jet which crashed in 300bc is going to turn buried under stone and sand in the future
- The golden goblet can be now sold at the banker
- Potential Fix for the stroke bug animation when npcs sit on chairs
- Fixed an issue where in you could not time travel after giving Edward the radio stuff in ACT III
- Fixed the missing text on the hover placates
- Fixes to some of the predator AI behavior
- Fixed Sandy from jumping up and down all the time
- Fixes to the car gravity generator in the car
p1
- Added a Jerma plush
- Fixed the inability of exiting the safe house dimension
- Fixed a graphics bug with a wall in cape dun