V 0.785 | CAR MOD EDITOR FOR THE WORKSHOP!!! AND MORE!
Hello fellow players.
[h3]I've released a fundamentally big update![/h3]

[h3]Certain objects are now highlighted, if focused
(This can be also disabled in the options)[/h3]

[h3]The sky lane has received a bit of a visual revamp as well as a new practical feature.[/h3]

[h3]If you stay on the lane you will catch the ionic wind which will propel you along the sky lane.[/h3]

[h3]Instant time travel is another possible game play option which has been re implemented![/h3]

[h3] The PLC has now a colored mode! [/h3]
[h3]After over month of working hard, researching and learning, I've finally finished the first version of the Car Mod Editor![/h3]
[h3]You can modify the a copy of the default car! Or exchange and add new parts from custom models![/h3]
Here is a little tutorial to help you out in getting used to the workflow of it!
[previewyoutube][/previewyoutube]
[h3]Technically you could turn in into an A-Wing, or a flying taxi! Or anything else that you'd like to see as a mod[/h3]
[h3]Thanks to Cho Cho Man there is already a DMC mod, so you can check out in the Workshop, what the new mod editor is capable of![/h3]
[h3]I am eager to see your creations in the workshop![/h3]
[h3]As usual below you can find the full change log. I am deeply thankful for this community around the game.[/h3]
[h3]Cheers and God bless you guys![/h3]
-Erathor
September 30th 0.785
- Added Car Mod Support
- Added a Car Editor
- Added an option for instant car time travel (no wormhole sequence, could be laggy)
- Added object highlighting (can be disabled in the gameplay menu)
- Added a gameplay option to disable camera shake
- Added escape button to most in game menus as a quick exit (crafty, save system, trading)
- Added a colored PLC Mode
- Some texture revamps on resident homes
- Increased the hover throttle speeds
- Enabled Rigidbody Interpolation for items
- Made a failsafe respawn that if you land in water with your car after respawn, you get ported to edwards lab
- CPU performance increase by cleaning up some code
- Fixed the locked state of the plant pot (find a plant pot in no time in order to unlock it for safe house)
- Fixed outdated language mods to source from the default language folder in case of missing lines
- Fixed the slipping out of items on game load
- Fixed the timeline chips from being craftable before the end of ACT III
- Fixed hopefully the bug where in the Mr Crafty would blend with the training Menu (Thanks to Ziiryu for the report)
- Fixed items from leaving the car if underwater
- Fixed the issue where some people could get struck by lightning during story bits
- Fixed Athors a posing the Welcome to Pine Lake Quest
- Fixed it so that the Welcome to Pine Lake Quest only commences once in 2014
- Fixed a performance bottleneck at the last stage quest after the chase scene
- Fixed it so birds wont storm your cars items (crabs still will steal your garbage/ food)
- Fixed items from inside your car, which you placed, from bugging outside
- Fixed more typos
p1 - Updated some visual aspects of the hover lane
- The wheel wont highlight if inside the car
- Fixed some of the look of the haze
- Fixed the flylights
p2 - Addded Skylane acceleration effects
- Fixed some of the cars speed
- Fixed the pink missing material at Burgerlord
- Fixed the item placement inside the trunk at the prologue
- Fixed the cone misplacement at the end of the road at Manhofer labs
p3 - Fixed workshop mod updating for new mods (for fixing old mods to update as well contact me)
p4 - File Uploads to workshop will now be posted without widespace as they apparently break the upload process
- Fixed the missing sky lane acceleration effect
- Fixed the pink fish bone
- Fixed the missing slow descent for lower hover levels
- Fixed the inversion of the headlight meshes (square suddenly turning round and vise versa)
- Fixed the inverted headlight button