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V 0.785 | CAR MOD EDITOR FOR THE WORKSHOP!!! AND MORE!

Hello fellow players.


[h3]I've released a fundamentally big update![/h3]

[h3]Certain objects are now highlighted, if focused
(This can be also disabled in the options)[/h3]


[h3]The sky lane has received a bit of a visual revamp as well as a new practical feature.[/h3]


[h3]If you stay on the lane you will catch the ionic wind which will propel you along the sky lane.[/h3]


[h3]Instant time travel is another possible game play option which has been re implemented![/h3]


[h3] The PLC has now a colored mode! [/h3]

[h3]After over month of working hard, researching and learning, I've finally finished the first version of the Car Mod Editor![/h3]

[h3]You can modify the a copy of the default car! Or exchange and add new parts from custom models![/h3]

Here is a little tutorial to help you out in getting used to the workflow of it!
[previewyoutube][/previewyoutube]

[h3]Technically you could turn in into an A-Wing, or a flying taxi! Or anything else that you'd like to see as a mod[/h3]

[h3]Thanks to Cho Cho Man there is already a DMC mod, so you can check out in the Workshop, what the new mod editor is capable of![/h3]


[h3]I am eager to see your creations in the workshop![/h3]
[h3]As usual below you can find the full change log. I am deeply thankful for this community around the game.[/h3]

[h3]Cheers and God bless you guys![/h3]
-Erathor

September 30th 0.785
  • Added Car Mod Support
  • Added a Car Editor
  • Added an option for instant car time travel (no wormhole sequence, could be laggy)
  • Added object highlighting (can be disabled in the gameplay menu)
  • Added a gameplay option to disable camera shake
  • Added escape button to most in game menus as a quick exit (crafty, save system, trading)
  • Added a colored PLC Mode
  • Some texture revamps on resident homes
  • Increased the hover throttle speeds
  • Enabled Rigidbody Interpolation for items
  • Made a failsafe respawn that if you land in water with your car after respawn, you get ported to edwards lab
  • CPU performance increase by cleaning up some code
  • Fixed the locked state of the plant pot (find a plant pot in no time in order to unlock it for safe house)
  • Fixed outdated language mods to source from the default language folder in case of missing lines
  • Fixed the slipping out of items on game load
  • Fixed the timeline chips from being craftable before the end of ACT III
  • Fixed hopefully the bug where in the Mr Crafty would blend with the training Menu (Thanks to Ziiryu for the report)
  • Fixed items from leaving the car if underwater
  • Fixed the issue where some people could get struck by lightning during story bits
  • Fixed Athors a posing the Welcome to Pine Lake Quest
  • Fixed it so that the Welcome to Pine Lake Quest only commences once in 2014
  • Fixed a performance bottleneck at the last stage quest after the chase scene
  • Fixed it so birds wont storm your cars items (crabs still will steal your garbage/ food)
  • Fixed items from inside your car, which you placed, from bugging outside
  • Fixed more typos
    p1
  • Updated some visual aspects of the hover lane
  • The wheel wont highlight if inside the car
  • Fixed some of the look of the haze
  • Fixed the flylights
    p2
  • Addded Skylane acceleration effects
  • Fixed some of the cars speed
  • Fixed the pink missing material at Burgerlord
  • Fixed the item placement inside the trunk at the prologue
  • Fixed the cone misplacement at the end of the road at Manhofer labs
    p3
  • Fixed workshop mod updating for new mods (for fixing old mods to update as well contact me)
    p4
  • File Uploads to workshop will now be posted without widespace as they apparently break the upload process
  • Fixed the missing sky lane acceleration effect
  • Fixed the pink fish bone
  • Fixed the missing slow descent for lower hover levels
  • Fixed the inversion of the headlight meshes (square suddenly turning round and vise versa)
  • Fixed the inverted headlight button