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  3. V 0.79 || Hallows Eve Update || Space Content Update! || Skate Boards! || More!

V 0.79 || Hallows Eve Update || Space Content Update! || Skate Boards! || More!

[h2]Hello fellow players!

I wish you a good All Hallows Eve, I've made some fitting additions![/h2]


[h3]Find a jack o'lantern in late October around Pine Island and unlock them for your own safe house![/h3]


[h3]New candy to be acquired through YeBay or trick or treating!
You gotta need a good costume though! Along with these new sweets come some nice effects!
[/h3]


[h3]St. Andrey has received a revamp! Now you can enjoy the dingy skyline of this mega city![/h3]


[h3]The game has a range of new acquirable binoculars! With night goggles (Get it via YeBay) you will be able to see everything more clearly![/h3]


[h3]There have been sightings of strange buildings around the ape head cluster, apparently some buildings have unlockable items or safe house objects! [/h3]


[h3]For instance this star map, charting all your visited star locations![/h3]


[h3]Or this star scope, every star in the ape head galaxy is a potential gate address![/h3]


[h3]Skate boards are now a thing! TOTALLY RAD! Wear some protective gear though.[/h3]
[h3]
There is so much It would break the frame of this announcement, so I will have you check it all out via the change log! Enjoy the update!
God bless and wish you a good All Hallows Eve.[/h3]


[h3]October 28th 0.79[/h3]
  • Added a star chart to map your journey through the ape head cluster
  • Added scopes and binoculars
  • Added the fisher man at honey wood pond
  • Added new space gate exit buildings (now it is 8 in total)
  • Added a stats section for the car in third person
  • Added instances of lying trees (dead wood) around the nature reserve
  • Added falling leafs during the summer and autumn on the broad leaf-trees
  • Added jack o'lanterns as unlockable safe house objects
  • Added lollipops and chewing gum
  • Added chewing gum effect
  • Added skate boards
  • Added skating gear
  • Revamped the Viking Village
  • Reset the procedural generator to allow for more variety in each address
  • Increased AI Cars speed a tad
  • In free look while hovering brakes will reorient the car
  • Lowered the amount of vintage radios to one radio to craft the Components II blueprint
  • Lowered the interaction cooldown from a second to .3
  • Fixed the Ranger Towers walking sound to be wood
  • Fixed the "3nd" to say "3rd" during day outputs like the game intro
  • Fixed the missing heat effect from the wires
  • Fixed Edward in the Back to the Past Quest where he would hold a cup of coffee instead of the letter
  • Fixed the quest update notification
  • Fixed the car from reappearing on the road once remote time traveling and before destination time
  • Fixed the Training Bots laser from taking too long
  • Fixed the bug, where in the steering of the car would mess up after using the car flipper
  • Fixed the ENV Spawn
  • Fixed dying once getting onto the horse whilst holding it
  • Fixed a bug where loading a save which has the car in hover mode would break the car controls
  • Fixed the delete button for the safe house from breaking all other items in your safe house
  • Fixed npc's from getting stuck at the town square
  • Fixed missing epa at the start of act 2 if carried before hand
  • Fixed the explosion from seeing your other self not killing you