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V 0.39 | NPC Revamps | About time | AND MORE!

Hello fellow players.

A new update has been released :D

First and foremost. I am working on the last and major quest for ACT III and afterwards will come the epilogue.

Following that will be the revamp for ACT I and II and the save system, which will take hopefully till end of June. Do not take my word for it as I have a few ideas for these acts which will likely need a lot of testing. None the less I want the wait to be worth while.



The NPCs have received a major face lift :D

Gone are the pixellated faces even for higher quality settings.

While potato has still a bit of a lower quality I hope the result shows on higher levels.




BUY NOW OFFICIAL THE CAPTAIN PEN ACTION FIGURINE!

PACKED WITH ITS 15 CLASSY AND ORIGINAL VOICE LINES LIKE:

"WEEEE!",

"GET TO THE CAR, RAAWLL!"

and of course: "I AM A PENCIL, PUT ME DOWN I HAVE RIGHTS!"



There has been a change to the item handling. Gone are the days of wall clipping items :D

For the most part, unless the engine skips a frame again. Then you may or may not lose your item for ever ^^'

Try out the new item throwing feature! By holding down your right mouse button and releasing it.



Some new visual effects for the flying car have been added. Thrusters and statically charged hover engines.



Below is the full changelog. Hope this will ease your wait for ACT III as I am putting most of my time into it.

Cheers and God bless you all :)



May 15th 0.39
-The monthly day count (for each month and the corresponding year) is now corrected.
-Wastebins in the future now also have physics
-Added a new clock display to the town center
-Added electromagnetic visual and sound effects to the hover wheels for the car
-Added the asian restaurant trader to bernd, in order to sell you also other goods.
-Added thruster effects to the car
-Added item throwing
-Added the Captain Pencil Action Figurine with 5 of his classic voice lines BUY NOW!
-Added the Captain Pencil Achievement
-Added a hat to the store
-Made Health/Hunger calculation easier to predict, rather than being random.
-Altered the fission reactor crafting recipe
-Revamped the character models, made a few texture upscales
-Revamped the highway bridge
-Added more future misc to the town
-A few visual and sound alterations to the plasma gun
-Tweaked the Camera Shaking for a few situations
-Fixed some physics clipping (Changed the time step)
-Fixed clipping of held items through objects, for the most part
-Fixed the usage of held items while walking.
-Fixed the double jump issue when hitting space in the air.
-Fixed the weird scaling of the info board holographic display, in the town center
-Fixed Sandies dialogue box from being stuck after leaving the conversation
-Fixed Npc's from going through the blast door (other than through the opening) in the ACT II sewer base
-Fixed the player on the map view
-Fixed the wastebin in the future
-Fixed the bandit boss not spawning the clock

p1
-Fixed the missing atmospheric haze
-Fixed the talking pen from not talking
-Fixed the reactor from not fitting into the slot
-Fixed sir atom from not taking any fuel

p2
-Fixed The Francisco's face from looking to blurry
-Fixed some of the old physics errors due to changing the fixed time step

p3
-Fixed Tom's Burger Place from freaking out when approaching
-Some Performance and Material Fixes
-Fixed the leviboard again...
-Fixed the Accordion Man
-Fixed the selection of the reactor or the energy cells