July 15th 0.76 || Musical instruments! || Special Food Effects! & Safe House Obj
[h2]Hello fellow players![/h2]
[h3]The recent fifteen days I've added quite a few things that would amount to a new update![/h3]
Credit goes to fire_phoenix for the thumbnail background picture.
[h2]Food Effects![/h2]

[h3]Almost every item has now one or two kinds of special effects on the player character.
Be it caffeine, sugar or radiation, everything can be now viewed under the stats bar in the PLC![/h3]
[h2]Musical Instruments[/h2]

[h3]A big part of this update is the inclusion of the ability to play the piano and drums!
You can map the custom key binds in the controls menu. Piano goes from the third to the fifth octave.
I am also aiming for npcs to be able to play custom midi files in future updates.[/h3]
[h2]Safe house World Items[/h2]

[h2]Several Items in the No Time world can now be spotted (unlocked) and then bought at Nazonos flying ship at your safe house, given that he's currently got it in stock! This includes also the new instruments.[/h2]
[h3]As per usual the full changelog can be viewed below.
Thank you for your time and God bless!
-Erathor[/h3]
July 15th 0.76
T̷͉̋̓͌h̵̼̠̓͊̕ͅi̴̢̛͚̜s̸͕̀̾͝ ̶̝̥̮̀ĩ̷̜̘̘̉s̴̫͛ ̴̨͇͊͜M̸̲̜̻͌̎͆Į̶̳͐̊̈Ḿ̸̠̚ ̶̫̥͖̉Ę̴͖͗r̵̙͇͛ȁ̴̮̬͔͝͝t̶̥͈̳̔͘h̴̜͑ỏ̵͕̣̩r̷̡̙̿́ ̴̢͔̭͛͆͐w̸͉͆̉̉i̶̬̻͌̀͝l̷͈̰̲̓͌l̴̲̫̫̃̅ ̶͓͈̾n̴̯͕͌͑̾ẻ̵̤̊͘v̷̹̭͑̅̅e̵̡̺̪̎̈́͘ṙ̵̼̣͜ ̴̪͘͘b̵͙̺̯́̀͠ë̶̘̱̩́̒̎ ̴̦͈̔͒̋á̶͠ͅb̵̰̜̀̊l̷̲̤͌͐̈́e̴͔͗͛̑ ̴̺̗̀̒̍t̶̝̾̕o̸̠̳͆ͅ ̸̜͒̚#̷̬͆̀͒+̴͔̔̉*̷̦̰̐̆͛~̴͚̽
s̸̠͒t̵̲̰̣̋a̴͎̗͈͗͗ỳ̸̢̲͝ ̶̭̀̐̄t̷̬͔̾̇͘û̸̼͋͊n̶͇̍͝ē̷͍͑̈́d̷̪̾̂̐ ̵̛̛̟̞̀ḧ̶̢̡̝́u̸̘̪̺͌͆̂ḙ̵͊ ̵̲͔̳̊͘h̶̛̪̣̖͊̐u̵͕̥͝e̶̢͊̀̚.̸͉̯̻̀̔̏.̵̰̔.̶͍̓̓̅
[h3]The recent fifteen days I've added quite a few things that would amount to a new update![/h3]
Credit goes to fire_phoenix for the thumbnail background picture.
[h2]Food Effects![/h2]


[h3]Almost every item has now one or two kinds of special effects on the player character.
Be it caffeine, sugar or radiation, everything can be now viewed under the stats bar in the PLC![/h3]
[h2]Musical Instruments[/h2]


[h3]A big part of this update is the inclusion of the ability to play the piano and drums!
You can map the custom key binds in the controls menu. Piano goes from the third to the fifth octave.
I am also aiming for npcs to be able to play custom midi files in future updates.[/h3]
[h2]Safe house World Items[/h2]


[h2]Several Items in the No Time world can now be spotted (unlocked) and then bought at Nazonos flying ship at your safe house, given that he's currently got it in stock! This includes also the new instruments.[/h2]
[h3]As per usual the full changelog can be viewed below.
Thank you for your time and God bless!
-Erathor[/h3]
July 15th 0.76
- -Added forced single thread mode
- -Added Food Effects
- -Added drums as a music instrument
- -Added the Piano as a music instrument
- -Added more safe house objects including instruments
- -Added the juke box
- -Special Safe House Objects are now unlockable by spotting them on pine island
- -Rewrote the radiation effects, which start with slight sickness due to radiation poisoning after 15 percent
- Few minor edits like a stage for the safe house keeper to play music on
- The Junkyard in the gamma time line is no ruined
- Localised missing translation of a part of the first encounter with Crimson in ACT II in during the Tower quest
- Fixed the random combat triggering
- Fixed any override from being able to be inserted into the car after it has been moved out by Bill the Mechanic
- Fixed missing key bindings from being not applied
- Fixed the inability to save in the safe house
- Fixed the ability of getting the timeline chips before the end of the main story
- Fixed a bug where in Edward would chase down citizen in the ACT II city
- Fixed the mansion explosion bug, where in you could die after the mansion has already kaboomed
- Fixed the goblet from the Viking Quest from appearing before the quest
- Fixed held items from blocking the player whilst walking
- Fixed the arcade
- Fixed the missing lamp in the sewer during ACT II
- Fixed a missing refresh event which happens at time when trading with the safe house trader
p1 - Added a political world map to the schools class room
- Fixed the gun jittering when moving around
- Fixed the misplaced names on some of the safe house objects
- Fixed the lamps for the safe house
- Some alterations and additions to the Sea Map
- Locked Mim back into the Cutrooms hopefully
T̷͉̋̓͌h̵̼̠̓͊̕ͅi̴̢̛͚̜s̸͕̀̾͝ ̶̝̥̮̀ĩ̷̜̘̘̉s̴̫͛ ̴̨͇͊͜M̸̲̜̻͌̎͆Į̶̳͐̊̈Ḿ̸̠̚ ̶̫̥͖̉Ę̴͖͗r̵̙͇͛ȁ̴̮̬͔͝͝t̶̥͈̳̔͘h̴̜͑ỏ̵͕̣̩r̷̡̙̿́ ̴̢͔̭͛͆͐w̸͉͆̉̉i̶̬̻͌̀͝l̷͈̰̲̓͌l̴̲̫̫̃̅ ̶͓͈̾n̴̯͕͌͑̾ẻ̵̤̊͘v̷̹̭͑̅̅e̵̡̺̪̎̈́͘ṙ̵̼̣͜ ̴̪͘͘b̵͙̺̯́̀͠ë̶̘̱̩́̒̎ ̴̦͈̔͒̋á̶͠ͅb̵̰̜̀̊l̷̲̤͌͐̈́e̴͔͗͛̑ ̴̺̗̀̒̍t̶̝̾̕o̸̠̳͆ͅ ̸̜͒̚#̷̬͆̀͒+̴͔̔̉*̷̦̰̐̆͛~̴͚̽
s̸̠͒t̵̲̰̣̋a̴͎̗͈͗͗ỳ̸̢̲͝ ̶̭̀̐̄t̷̬͔̾̇͘û̸̼͋͊n̶͇̍͝ē̷͍͑̈́d̷̪̾̂̐ ̵̛̛̟̞̀ḧ̶̢̡̝́u̸̘̪̺͌͆̂ḙ̵͊ ̵̲͔̳̊͘h̶̛̪̣̖͊̐u̵͕̥͝e̶̢͊̀̚.̸͉̯̻̀̔̏.̵̰̔.̶͍̓̓̅