0.795 | MEDIEVAL CITY UPDATE! | GRAPHICAL REVAMPS | META ITEMS | MUSHROOMS
[h2]Hello fellow players![/h2]
[h3]This update is so big I will have to split it into two parts.[/h3]
[h2]CAPE DUN: MEDIEVAL[/h2]
I always wanted to make cape dun more dense and rooted in history.
This update is to cover a majority of that part!
Many new stores can be found in the old city as well as a proper docking area for boats.
There is a secret sewer entrance.
[previewyoutube][/previewyoutube]
Check out the Floating Log Inn! The bard evidently has had a past.



Go to the baker in the early hours of the day to get some nice and tasty milk rolls!
The local Archos Trading Guild Post is a nice place to catch some exclusive exports from exotic regions, giving you information and a bit more lore from the surrounding sea of Antillia.
Check out the local smithy to earn a quick shilling!
A herbal store, which includes the new sorts of mushrooms, which can be found in the wild!
I know we are already out of mushroom season, but after having wandered through the wild myself I though why not add some mushrooms, they spawn in the wild during the spring and autumn season!
Make sure you don't eat the wrong mushroom though, it may end up killing you so be weary.
New Years Eve 1899 is a sad night as the entire old city center burned down due to an unknown cause...
[h2]META ITEMS[/h2] A new temporal physics rule has been added!
Say you duplicate an item via time travel, so that you have two identical items of the same thing, keep the two well apart from each outer. Otherwise you might end up seeing this.
It is yet untested if several items may gain special abilities through this merging, so I will leave that up to you to experiment with!
[h2]ENEMY ITEM DROPS[/h2]
If you happen to be out of uranium, coax time agents into spawning near you, they will drop uranium at random.

Bandits can drop Archos Trading Guild Gold Coins, which can be exchanged for money.
Destructible misc items are a thing now! I will add more of that sort with corresponding npc reactions in the future!
[h2]THE GOBBO[/h2]
An old myth from the almost forgotten parts of Pine Lakean Lore.
The Gobbo is an evil creature, ape like, which used to live in the wild and attack unsuspecting wanderers. Will you be brave enough to face that ferocious, deadly beast?
[h2]UPDATE PLAN PART II[/h2]
The second update, hopefully to arrive at Christmas will see a continuation of the epilogue quest!
For that reason did I want to revamp the city as well, as a part of the setting will play out there so stay tuned!
Make sure to read the full change log :)
[h2]God bless you and have a good advent time![/h2]
[h3]This update is so big I will have to split it into two parts.[/h3]
[h2]CAPE DUN: MEDIEVAL[/h2]

This update is to cover a majority of that part!

There is a secret sewer entrance.
[previewyoutube][/previewyoutube]
Check out the Floating Log Inn! The bard evidently has had a past.








I know we are already out of mushroom season, but after having wandered through the wild myself I though why not add some mushrooms, they spawn in the wild during the spring and autumn season!

New Years Eve 1899 is a sad night as the entire old city center burned down due to an unknown cause...
[h2]META ITEMS[/h2] A new temporal physics rule has been added!
Say you duplicate an item via time travel, so that you have two identical items of the same thing, keep the two well apart from each outer. Otherwise you might end up seeing this.

It is yet untested if several items may gain special abilities through this merging, so I will leave that up to you to experiment with!
[h2]ENEMY ITEM DROPS[/h2]

If you happen to be out of uranium, coax time agents into spawning near you, they will drop uranium at random.

Bandits can drop Archos Trading Guild Gold Coins, which can be exchanged for money.

[h2]THE GOBBO[/h2]

The Gobbo is an evil creature, ape like, which used to live in the wild and attack unsuspecting wanderers. Will you be brave enough to face that ferocious, deadly beast?
[h2]UPDATE PLAN PART II[/h2]
The second update, hopefully to arrive at Christmas will see a continuation of the epilogue quest!
For that reason did I want to revamp the city as well, as a part of the setting will play out there so stay tuned!
Make sure to read the full change log :)
[h2]God bless you and have a good advent time![/h2]
- Revamped Cape Dun
- Added Meta Item States (two items of the same kind merged together in a temporal explosion)
- Added mushrooms which spawn in the spring and autumn
- Added the Archos Trading Guild in the early stages of Cape Dun
- Added the floating log in to Cape Dun
- Added a baker to cape dun
- Added a smithy to Cape Dun
- Added a herbal trader to the early stages of Cape Dun
- Added destructible bottles as misc around bars
- Added the gobbo
- Added Sir Coffee to the safe house
- Added the cape dun fire incident on new years eve 1899
- Added a small secret sewer portion to Cape Dun
- Added the PK02 texture palette
- Items have now alternating nutritional value (gaining of food meter per bite/ drink)
- Gun wielding bandits can now drop Archos Trading Guild Coins and other goodies
- Time agents now drop wrapped uranium at random chance of being defeated
- Revamped the trading menu to allow for more buying options
- Remade the Christmas market stands
- Remade the Spider Cove Map Entry
- Removed the imposter system (a graphical feature it only looked weird and made performance dips)
- Texture Revamps to some parts of the kraken base and the underground time machine in ACT III
- Colliding your car with your past self car will result in a game over now
- Pressing backwards now also toggles brakes if moving forward (for new players who might prefer it that way)
- Lowered copy machine charging speed
- Made the currency detection automatic, meaning i won't have to set npcs manually wether they should use shillings or dollars (potentially allowing for other currencies in the future)
- Fixed the fly take off for the blue cars
- Fixed the out of bounds issue on the dollar display for the yebay station
- Fixed the smiths job description
- Fixed the sunday check increment
- Fixed the futuristic traffic from spawning in earlier periords
- Fixed the mr. crafty from eating up all items in the vacinity instead of the ones that it needs
- Fixed more typos
- Bound Mim to the Ape Head Cluster, he should stay there now and won't do more damage
[h3]November 30th 0.795[/h3]