V0.875 Patch Notes (Updated PATCH 7)
[h2]Hello fellow players!
These past days I've made some patches, so here is the log!
Enjoy your time travel adventures![/h2]
July 15th V0.875
These past days I've made some patches, so here is the log!
Enjoy your time travel adventures![/h2]
July 15th V0.875
- Fixes to the 1900s bulletin board
- Fixed to the burger mans textures
- lowered the bounty prices a tad
p2 - Added an emergency pack of uranium and a fission reactor to the 33 ad cave (for those who lost all other means of travel)
- Added a hint in the Prologue Dialogue so people know to park behind the starting line
- Fixed the huge amount of rainy days
- Fixed the missing German translation for citizen dialogue
- Fixed the bug where you could get stuck mid dialogue after saving an NPC and talking to him straight away
- Fixed the missing persons from not appearing at their captured positions
- Fixed some errors due to a lack of billboards which would clog the console (creating some lag) in periods before 1500
- Nerfed the bounty price count
p3 - Minor Typo fixes
- Fixed the player fall animation when walking around
- Fixed a bug where in holographic info pages would show up at old billboards
- Fixed the broken variety in criminal NPC weaponry to be only stones
p4 - Revamped some of the building textures in Pine Lake
- Fixed the walking animation for NPC's from breaking up
- Fixed the darkness in the Aurora Jupiter Level
- Fixed to the enemy AI target detection, which could break sequences like the aurora level in ACT III
- Fixes to the Welcome to Pine Lake Quest, where Jason would get stuck on things blocking you from triggering Edwards breakdown sequence
p5 - Fixed the priests garment color
- Fixed Edward from being in the 33AD cave before jumping in via time travel
- Fixed the Native Hunter from buying for more and selling for less
- Fixed the shutdown symbol from being invisible on the PLC
- Fixed the broken time meter
- Fixed the backrooms lighting
- Fixed francesco from not turning angry during the pizza athor quest
- Fixed avoiding npcs from marrying people of the same family name
- Fixed the player from losing the gun at the end of act 1
- Fixed the missing spawn of agents at the end of act 1
- Fixed the player from absorving npcs when going to close to them
- Lowered the Contrast Value
p6 - Renamed GAMMA to BRIGHTNESS in the options menu to avoid confusion for some players
- Fixed the missing ground collision in the gamma timeline
p7 - Fixed an issue with lightning strikes which would make it impossible for players to complete the Aurora Quest
- Fixed the navmeshing for the safehouse
p1