PATCH NOTES V0.86 P13 (UPDATED)
[h3]Hello fellow players!
I had to do another big patch just as I was in the middle of working on the next update, hence the big data difference compared to the last patches.
Here are the patch notes from last week![/h3]
[h3]God bless![/h3]
I had to do another big patch just as I was in the middle of working on the next update, hence the big data difference compared to the last patches.
Here are the patch notes from last week![/h3]
[h3]God bless![/h3]
-  Added a little photo to Edds lab as an easteregg to him testing a prototype EPA
 -  Fixed some issues with items as well as the broken Mr Crafty System
p2 -  Added a CCORP Sign to AREA One's Entrance
 -  Fixed a few performance issues with ui canvases and your past selves cars creating overhead
 -  Fixed the elevator in Area One
 -  Fixed edwards laser from shooting off cursor
p3 -  Fixed the non moving car wheels
 -  Fixes to the car physics
 -  Fixed the miniature computing units
p4 -  Fixed the spelling of a quest entry in the Fred Radio Quest
 -  Fixed the remote car controller
 -  Fixed some bugs in regards to police men being able to glitch out the UI via trying to talk to you
 -  Fixed some issues with being able to talk to knocked out people
 -  Fixed some bugs which would make the Diverting quest impossible to be completed
 -  Fixed the save stations
 -  Fixes to the Noir Quest
 -  Fixed the PLC Off Button
 -  Lowered the damage afflicted to the car by enemy bullets
p5 -  Fixes to the last stage quest
 -  Fixed the Warning Sequence from being broken
 -  Fixed some raycasting issues
 -  Fixed the bug where police beaten up by enemies would give you an infraction
 -  Fixed the AI Cars wheels from rotating backwards
 -  Fixed the AI Cars from being unable to drive over bridges
 -  Fixed the past self from only displaying sitting animations even if on the levi board or horse
 -  Fixed the hat textures of the citizen
p6 -  Police wont halt you instantly if you drive high speed in your car
 -  Disabled the police officer in the Pine Lake office building
 -  Increased the Workshop scrollbar range
 -  A fix for AMD users during the Diverting Actions Quest (Putting the medal into the machine would break the quest)
 -  -Fixed dropped items from triggering the notification multiple times
 -  -Fixed mounted weapons from disappearing upon time machine switching at the mechanic
p7 -  -Revamped the plasma bolts appearance
 -  -Fixed the hit sound when picking up items (no more jumpscares)
 -  -Fixed it so your car weapons wont shoot if in the Questlog or Savemenu
 -  -Fixed the training bot
 -  -Police now react to your timetravel jump if they are only immediately next to you
p8 -  Added st. Jude satues all over pine island. Without his intercession the game would have never become anywhere popular.
 -  Potentially fixed the exit to menu and load last save function on AMD processors
p9 -  -Fixed the campfire handling
 -  Fixed the health of the medieval guards from covering the entire screen
 -  Fixed the ocean/fog issues
 -  Fixed the sand texture wrapping at sandies cave and another rock nearby
 -  Fixed the windmill ruin collision
 -  Fixed the spinning wheels whilst in hover mode after pressing pause
p10 -  Added traffic lights
 -  Added more interstate roads connecting the nooks and crannies of the island with appropriate road signs
 -  Revamped the grass texture
 -  Lowered the likelihood for lower collisions to cause damage on the car
 -  Fixed the Fusion Station from being bugged into the wall in the gamma time line
 -  Fixed the overlapping item names in the Mr. Crafty
 -  Fixed the car mass center settings for the car to be at 0 (to avoid flips during hard breaks and turns)
 -  Fixed the blocked car after doing an npc job
p11 -  Fixed some performance impact of the levitation script on the hyperlane and various other scripts
 -  Fixed raycasting issues where in the raycast would be block by the players collision
 -  Revamped the walking animations
 -  Fixed the floating road signs when bumped
 -  Fixed the navmeshing issues with the terrain
p12 -  Lowered the enemy car damage considerably
 -  The car should not be halted by the police now if you move above 30mph
 -  Fixed the weird line that appears when underwater
p13 -  Fixed the crash effect from stretching all over the car
 -  Fixed issues in the car combat script, spamming bullets
 
p1