V0.86 | CAR COMBAT | POLICE UPDATE | NEW CAR PHYSICS
[h2]Hello fellow players![/h2]
[h3]
I've been working hard this past month to bring you a new update![/h3]
[h2]
Police patrol the cities![/h2]
[h3]The world reacts now to your actions more than ever! Be an upstanding citizen! And don't time travel in front of police men, it makes them nervous...[/h3]

[h2]"HALT YOU VIOLATED THE LAW!"[/h2]

[h3]Different kinds of police cars also roam the streets![/h3]
[h2]Car Combat![/h2]

[h3]
You can mount your EPA's onto your car now! This will be necessary as you may encounter either agent cars armed to the teeth, or bandit cars in the gamma timeline! Modders update your car mods![/h3]
[h3]...I've been playing Vigilante8 2nd Offense, it got me in the mood for this new feature.[/h3]
[h3]There are three Weapon Ports! Front sides (Primary) and top (Secondary)[/h3]
[h2]New Car Physics[/h2]
[h3]I was tired of unities car physics being not as controllable as I would like to.
It took me a bit of work and looking into some good introductions to custom solutions online.[/h3]
[h3]Hard work was put into not only recreating but also improving on the old system. Making it easier to drift and do all sorts of other things like being able to detect if the car drives on sand and have send smoke puff up from the wheels accordingly.[/h3]

[h3]Do a drift while accelerating holding down 'W' and then also holding 'S' at the same time.[/h3]

[h3]Spinning wheels whilst holding breaks.[/h3]
[h2]Area 1[/h2]

[h3]This place, north-west of byroad, is a stash of CCORP in the modern era. It has some secrets and experimental inventions hidden and stored away.[/h3]
[h2]
Sleeping! And new Player Animations[/h2]

[h3]This new feature will allow you to skip nights! Now you can truly live out your campers dream in the wild![/h3]

[h3]Good night, sleep well, past self![/h3]

[h3]You will also be able to see new animations played by your past self![/h3]
[h2]Visual Revamps[/h2]

[h3]Your EPA has received a visual revamp! Its front coil will heat up when shot with[/h3]

[h3]The Levi Board has also a new sleek look![/h3]
[h2]I hope this update brings you joy, in a good way! Of course there is way more thing in this update so I listed it all below.
God bless!
[/h2]
May 31st V0.86
[h3]
I've been working hard this past month to bring you a new update![/h3]
[h2]
Police patrol the cities![/h2]
[h3]The world reacts now to your actions more than ever! Be an upstanding citizen! And don't time travel in front of police men, it makes them nervous...[/h3]

[h2]"HALT YOU VIOLATED THE LAW!"[/h2]

[h3]Different kinds of police cars also roam the streets![/h3]
[h2]Car Combat![/h2]


[h3]
You can mount your EPA's onto your car now! This will be necessary as you may encounter either agent cars armed to the teeth, or bandit cars in the gamma timeline! Modders update your car mods![/h3]
[h3]...I've been playing Vigilante8 2nd Offense, it got me in the mood for this new feature.[/h3]
[h3]There are three Weapon Ports! Front sides (Primary) and top (Secondary)[/h3]
[h2]New Car Physics[/h2]
[h3]I was tired of unities car physics being not as controllable as I would like to.
It took me a bit of work and looking into some good introductions to custom solutions online.[/h3]
[h3]Hard work was put into not only recreating but also improving on the old system. Making it easier to drift and do all sorts of other things like being able to detect if the car drives on sand and have send smoke puff up from the wheels accordingly.[/h3]

[h3]Do a drift while accelerating holding down 'W' and then also holding 'S' at the same time.[/h3]

[h3]Spinning wheels whilst holding breaks.[/h3]
[h2]Area 1[/h2]

[h3]This place, north-west of byroad, is a stash of CCORP in the modern era. It has some secrets and experimental inventions hidden and stored away.[/h3]
[h2]
Sleeping! And new Player Animations[/h2]

[h3]This new feature will allow you to skip nights! Now you can truly live out your campers dream in the wild![/h3]

[h3]Good night, sleep well, past self![/h3]

[h3]You will also be able to see new animations played by your past self![/h3]
[h2]Visual Revamps[/h2]

[h3]Your EPA has received a visual revamp! Its front coil will heat up when shot with[/h3]

[h3]The Levi Board has also a new sleek look![/h3]
[h2]I hope this update brings you joy, in a good way! Of course there is way more thing in this update so I listed it all below.
God bless!
[/h2]
May 31st V0.86
- Added Custom Car Physics to the Mach3 and all NPC cars (previously I used default Unity car physics, which never yielded the wanted results)
- Added a river which runs down from Mt. Uroruh, through the valley at bandit cave, running out in the east into the ocean
- Added patrolling officers, which may charge you for slight infractions or put you into jail
- Added Police Cars which patrol the streets from the 30s onward
- Added Agent Hover Cars, which spawn at random chance if the timer clock is filled up
- Added bandit cars to the gamma time line deserts
- Added more variations of computers for the safe house (they also appear outside of the safehouse)
- Added music to pre 1700 which is based on musical notes on the tilma image of Our Lady of Guadalupe
(This short excerpt of music is what was written by God on Mary's shroud in the image that she gave to Juan Diego who presented it to his bishop as proof of Our Lady's having revealed herself to him atop Tepayec Hill on the outskirts of Mexico City in the year 1531. If you turn the shroud on its side and plot the stars on a musical sheet, this is the sound it makes.) - Added headlights, which turn on during the night, for the AI Cars
- Added Area I
- Added Isla de los tontos
- Added the EPA Mini Gun
- Added EPA docking ports to the car marked by yellow&black stripes (two primaries "left mouse" as well as a secondary "right mouse"))
- Added heat source to exhaust particles (cooling exhaust)
- Added working sleep functions for the prison, safe house and the ingame-world beds
- Added sleeping, skating, sitting and riding animations to past selves
- Added sleeping bag
- Added billbord glow to street lights during nights
- Added car Horns to the Npc Cars
- Added Enemy Cars as spawnable through the sandbox menu
- Added the Cremator to enemy spawn
- Added an option for AMD Cpu's and lower end systems to disable time story in Gameplay Options
- The menu level now displays what time you are loading to during the jump sequence
- The month shorts on the time destination display are now localized (December: DEC in English, Dezember DEZ in German for instance)
- EPA impacts on npcs now gives them a lighting shock effect
- Increased potential LOD Draw Distance
- Flash sabers now need ark alloy to be crafted
- Your wheels now stir up smoke if driving through the desert, if driving on ice or snow, you will slide more
- EPA's now reload when out of ammo
- Revamped the Levi board Visuals
- Revamped the jet board booster sound
- Revamped the EPA visuals
- You won't get damaged now whilst in dialogue (No dying due to animal or bandit attacks)
- Increased the AI cars possible color intensity
- Fixed the misleading quest entry for the House Dun Quest (have it in the 1760s instead of the 1770s)
- Fixed the date crate from spawning outside of Byroad
- Fixed the traffic around Byroad
- Fixed the issue where Edward would not enter the car in the last stage quest after the Mechanic
- Fixed various minor bugs to the House Dun Quest (missing dialogue entry at the end of the nutria fight, Marvin holding a spear at the table, added the missing musket on Marvins back when Fredich asks mockingly why Marvin wears all the gear, fixed Marving not offering the mini job option on sundays)
- Potentially fixed the bug where in past self cars would not disappear after their displacement sequence
- Fixed the missing rocks spawn on the moon and mars
- Fixed the pink meatleg that Erombur hold during a sequence
- Fixed the DUDE RESTAURANT from appearing even before the buildings founding year in Sandbox
p2 - Added a CCORP Sign to AREA One's Entrance
- Fixed a few performance issues with ui canvases and your past selves cars creating overhead
- Fixed the elevator in Area One
- Fixed edwards laser from shooting offcursor
p3 - Fixed the non moving car wheels
- Fixed the miniature computing units