Patch Notes
[h2]Hello fellow players.
Here are the patch notes for the past two weeks :)
Enjoy the game![/h2]
Here are the patch notes for the past two weeks :)
Enjoy the game![/h2]
- Fixed bandit cars from spawning in 300 bc
- Fixed the 300bc platypus sequence
p2 - Fixed the issue where in the fusion station post 2040 would cost you dollars
- Fixed the manholes on main street
p3 - Changed the games launch icon as requested
- Fixed the AREA I crash past 2030
- Fixed the missing radio 2040 bug which could have cause some fps issues for some
- Fixed some level mesh issues
- Fixed the area1 crash
- Fixed the scale of the wooden shacks
- Fixed a dialogue issue in the taxi quest where you could say yes even if you don't have a hover conversion
- Fixed the bug where people would be spawning mid air in front of the clock tower in 2060
- Fixed the chair from throwing you out the window when getting up at the 2060 hotel
- Fixed automatic hover orientation from triggering even if not in hover mode
- Fixed the Archos Trading Guild Trader from taking dollars before the 1860s
- Fixed edwards superpot in his cellar from getting the origin year of 0 (meaning you would die just taking a bite of it)
- Fixed the bug where in you could get one dollar or shilling for selling nothing to a trader
- Fixed the issue with seeing the telescope mesh blocking part of the view whilst using it
- Lowered the amount of rain since people were reporting it so often
p4 - Fixed a post Vikings Quest bug which would cause a gradual fps drop for players over time
- Fixed a bug which would spawn infinite citizen in evil eras like 2074
p5 - Added revolver parts to Bernds act 2 smuggling bay
- Fixed the remote controller from not working with the 2060 hover car upgrade
- Fixed the front trunk space for the 2060 upgrade
- Fixed some level editing errors (objects where they should not be in the corresponding time and some mesh fixes)
- Fixed the Fusion Station from displaying and taking dollar in the future
- Fixed it so friendlies like Edward can't shoot the car and acccidentally destroy it
p6 - Added speech bubble zooming (when pressing the zoom button)
- Fixed the texture of the shacks during the beta timeline in act 2
- Fixed the fusion station from displaying dollars value post 2030 instead of thalers
- Fixed more typos for dialogues in various quests
- Fixed the bug in which people would remark on you capturing people which happened years into the future
p7 - Fixed the issue where Westwood would hint that he hears the first time about time travel even though you met him in act 2
p1