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V 0.94 Cinema | Xbox Gamepad Support | Act 4 News

[h2]Hello fellow players!
[/h2]
I've been spending the past month working on ACT 4 whilst doing some content on the side!
[h3]
Gamepad Support for XBOX One & 360[/h3]

No Time finally has some working game pad support, albeit only for xbox one / 360 for now!



Just plug in your x box controller and map it to your liking as well! I have labeled the game as partial support for now as sandbox and the mod menu are not supported.



[h3]The Cinema[/h3]
There are two cinemas now on Pine Island!



One is next to the book store in Pine Lake, the other is a drive in open air cinema next to the meadery in Fisher Bay! This one is only active during night time but is free of charge!



Currently the cinema has two public domain short films. If you have suggestions for more films that I can add, comment them below! :)

If you only hear music playing, wait a while the movie will start shortly as the movies are being played on a 2 hour basis with fill ins in between.


[h3]Explosive Barrels[/h3]
I've scattered these explosive barrels all over No Time!
They do damage if shot at to nearby enemies, or even yourself!



[h3]
Procedural Space Baces & ACT4[/h3]


Space has new places to explore! A new base generation system has been created in preparation for ACT 4!



[h3]New Robots[/h3]



You will find new robots scattered across the future of Pine Island and even Mîm's bases in space.
They fulfill several duties. Some are for protection, others simply for cleaning floors and eating up trash items!

Some of these new bases will contain interesting secrets and new weapon upgrades!

[previewyoutube][/previewyoutube]
[h3]
Currently I am in the stage of setting up the raid on DU UTU itself, having prepared the leading up quest to it (including the procedural mim bases, which will also be used for ACT 4). Development may still take some time, as anything that takes great care. But the completion of it is in sight!

Enjoy the Update, God bless![/h3]

January 24h V0.94
-Added partial controller support for XBox One (PS4 Controllers once i got one myself to do the testing with)
-Added a cinema to pine lake from 1928-2026
-Added a drive in cinema to owens desert (active from 1935-2026)
-Added destructible robots around pine islands future, which do chores and other things
-Added new procedural space bases with the new mim capacitors and lightning barrel as items to be looted
-Added explosive canisters which can knock out enemies
-Added an info text of the rules to the hacking mini game at the start
-Added an auto repair for the hacking port if you get thrown out of the system
-Added a spawn for the time travel manual into Edwards cellar
-Added stables to cape dun
-Added Edwards plasma stunner prototype to the prologue as a secret weapon in a tresor next to the flood gate button (it is short range and weak but a possible first weapon before the EPA)
-Added the boss health heart to all enemies with a health of above 40
-Added a frying sensor to the safehouse kitchen object
-Added the "josh bird" plushy replaced it with the old monster plushy
-Revamped the exo suits look
-Lowered the exo suit robo voice volume
-Increased the radiation trigger whilst for in car driving giving you a better protection from hazardous materials
-Revamped the fusion cell look
-Split the ore Athors uranium mine into seperate objects
-Corrected the faulty longitude latitude numbers on the map view
-Soda perfect and 2can now lasts for ever
-Fixes to the item events system (guns not firing and other events like item holding not triggering also for Multiplayer)
-Fixed dropping items out of boxes from being not recorded in time
-Fixed the german translation for the kitchen safehouse object
-Fixed the vikings texturing
-Fixed the weird Sky artifacts on Pine Island and missing stars in the ape head cluster
-Fixed the light cones at the Aurora
-Fixed the open locker which should be password protected in the Aurora
-Fixed the pirate quest givers from being attacked by other pirates if they turn on you
-Fixed the HVD guide from stating "setup.eee" instead of "startup.eee"
-Fixed the skid car sound from not playing
-Fixed the characters collider from fighting with held items
-Fixed the floating Edward at the start of the last stage quest
-Fixed the missing shut down sound after destroying the ai tank in diverting actions
-Fixed the foggy scenery when jason looks down at the fleet of ships, making them not visible to the player
-Fixed enemies being able to punch you through walls
-Fixed items from falling out of the car upon loading the game from a save
p1
-Fixed the police cars from not spawning prior to 2036
-Fixed the remote or controller items from not having a use f hint
-Fixed the shopping alarm from not triggering
-Fixed the back button from not triggering when interacting with the trade menu
-Fixed the ui hints for the save system
p2
-disabled auto hover reallignment by default
-fixed the scope from retaining its label which renders on top of the other canvas when trying to scope for planets
-Fixed a technical mischaracterisation of the full discharge chip (its series capacitor discharge not parallel)
-Fixed the occasional disapperaing of the car in new game prologue
p3
-Added interaction lines to the orrery (solar system model in cape dun)
-Fixed the bug where notes would not give the flip page hint
-Fixed the computer at the beginning of the prologue
p4
-Fixed the broken uranium ore trigger in athors estate mine
-Fixed the holomap placement for the safehouse
-Fixed the wrong naming for the Barracks Master in Cape Dun
next update
-Fixed the remote control from not working
-Fixed the trader from not removing your item from the list to be bought if you took it away