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0.875 | THIRD PERSON UPDATE | BOUNTY HUNTING | HUGE CITIZEN REVAMPS!


[h2]Hello fellow players![/h2]

[h2]Last month there have been a few patches including some additions, which I chose to also cover in this announcement![/h2]
[Credit goes to Szogun and Time bandit for making screenshots for the Thumbnail]

[h3]TRAFFIC LIGHTS AND INTERSTATE ROADS[/h3]

[h3]Pine Island finally has some traffic rules in place! Cars still sometimes tend to crash, but they drive more carefully now ;)[/h3]

[h3]I thought of making high way around pine island less linear and more interesting, I might expand on that in the next update after this one.[/h3]

[h3]Here you can see a road leading between pine lake and fisher bay.[/h3]


[h3]Fisher Bay itself has some road remodeling![/h3]
[h3]As you can see the ocean finally blends in well with the atmospheric fog.[/h3]

[h3]THIRD PERSON MODE[/h3]


[h3]Simply press V when ever you feel like it, to see how beautiful you look from a thirds eye perspective![/h3]

[h3]CITIZEN & PROCEDURAL FAMILY TREES[/h3]

[h3]The game now has a new feature in place which I have planned for long.[/h3]


[h3]Every Citizen Npc now has a unique look, no more duplicates!
I've built a new system from the ground up where faces, skin color, gender, and clothing all mix together to create a unique look.[/h3]


[h3]Npcs also wear weather appropriate clothing! (Picture made by Davesoft) [/h3]

[h3]Secondly all NPC's from the 16th century (Cape Dun gets founded) to 2030 (and soon also 70)
are part of a procedural family tree system. [/h3]

It works as follows:
[h3]
1#
A family migrates to one of three locations
-Ard Vuran (A desert country)
-Archos (The trading guild island)
-Lechwia (The temperate climate)[/h3]
Click here for a map of a portion of Antillia


[h3]2#They then marry, have children and if other cities are available, move to other cities.[/h3]


[h3]3#And eventually they die, this is when you will be able to look at a local graveyard and see their entries there...[/h3]

[h3]Depending on random chance, or economical situation (or if the family is called Crimson)
there is a chance for an npc to turn EVIL. They will become ruffians and bandits and over time they will do crime, rob, kill and even capture innocent citizen, to drag them into their hideouts. Saving citizens may have unforeseen consequences as to how the family trees will look in the future. New NPC's might get born or entire families will look completely different![/h3]
[h3]
(Note that as new updates come, some families might change during your playthrough as the procedural structure could get altered by adding new features or quests in that regard)

BOUNTY HUNTING & BULLETIN BOARDS[/h3]


[h3]To prevent them from doing harm you can take up hints from the bulletin boards, where they might be hiding.[/h3]
[h3]Every city has its own board with local affairs.[/h3]

[h3]
Follow the wanted lead, free the prisoners and bind the ruffian, drag him to either Westwood or Cape Duns barracks master, and collect your reward![/h3]
[h3]
This is one of the first radiant tasks which I wanted to implement for long. (Perhaps job requests or animal/ monster hunting will be added in the future)[/h3]

[h3]RENZO & JOACHIM
A digital comic is being made by Rensow, telling the story of the Gold Time Line (The original timeline which initiated the whole adventure of No Time)[/h3]


[h3]He has made his own stories before, so we thought that it be cool if I implemented characters out of his personal stories into No time.[/h3]

[h3]There is a little easter egg in No Time, where you can spot them. Go to Edds basement and find the hint as to their location and time period.
Next update will likely be focused on the post 2030 future up to 2070/80, so this is something to definitely look forward to :)[/h3]

[h2]If you like No Time and are stoked about this update, and want to aid in its growth, share the game with your friends or write a comment about it on your Social Media!

If you have favorite Streamer or Youtuber, write a comment about No Time. For every 10 people who see your comment, one might like it and might even check the game out! ːsteamhappyː
[/h2]


Thanks again to everyone who has been along the ride so far.
- God bless!


July 15th V0.875
  • Added the third person mode for the player
  • Added an inventory wheel (For the coming Controller Update)
  • Added the Renzo and Jachim time travelers event, Edwards cellar has a picture capture of it lying on the table
  • Added citizen names, in code each citizen has now a family tree and origin which can be all traced back to cape dun (As the city of original migration)
  • Added custom citizen looks (no more repeating characters)
  • Added actual tomb stone names based on the citizens that used to live there and added cemeteries for each city
  • Added new citizen interactions
  • Added the Bulletin Board which has interesting posts or job offers
  • Added Bounty Hunting to bulletin boards
  • Fixed brodas textures
  • Fixed a sequence bug (viking quest) where it could mislead the player in thinking he can't interact with the chair during the feast
  • Fixed the bug in the AI by which enemies would not get triggered if your ride a board
  • Fixed the 3 second frame drops on bigger save files