Patch Notes V0.955
[h3]Hello fellow players,
there have been a couple of patches these past weeks and here are the patch notes!
[/h3]
God bless and have fun time traveling! -Erathor
there have been a couple of patches these past weeks and here are the patch notes!
[/h3]
God bless and have fun time traveling! -Erathor
- Added passive plane pitch rotation on based on roll
- Added a clutter option in Gameplay settings for flyer glasses
- Added resetting of Waypoint markers after time travel
- Fixed some texture issues with the manhole and model issues in the sunny district
- Fixed the juke box performance impact
- Fixed the tiki hotel trader from not adjusting to new currency
- Fixed flyer glass ui being triggered by past selves
- Fixed the inability to leave the mechanics modification menu on linux
- Fixed the wheels from not properly retracting in plane mode if struck by lightning
- Fixed the ability to open the multiplayer chatbox during dialogue and other menus
p2 - Fixed the hacking hatch mini game from being in german
- Fixed the ui at the colorpicker
- Fixed the missing translation for red rock
- p3
- Added the upper attachment for voltage count to Yebay
- Fixed the badly visible 3rd person hover and reactor state ui
- Fixed the hover ramp accelerators
- Fixed some level and texturing bugs in the Sunny District
- Fixed the custom shadow settings from not saving after restart
- p4
- Lowered the likelihood of lightning striking the car without the rod
- Made it so quest essential items cannot be destroyed from throwing it through the safehouse barrier
- Fixed a bug which would make you lose a held item when leaving the safehouse
- Fixed longer text on boxes to be better visible, not clipping through the mesh
- Fixed a little issue which would cause quest essential items to not get wiped by story triggered time wipes (ergo the trackers from act 1 would reappear at the end of act 3)
p5 - Fixed an issue in which the juke box would interject with the mysterious music during act 2 at bardeys
- Fixed the broken map markers, not updating upon new ones found and so on
p6 - Fixed getting hungry over time when in the pause menu
- Fixed the gate at the Alaska base from not moving
- Fixed citizen from wrong periods spawning in the viking area during the 1050s
- Fixed the order position of the citizen for the diner in sunny beach
- Fixed a bug which would continue an npc job and makes the job UI stuck upon time travel
- Fixed the car in plane more from spazzing out during time travel
- Fixed a bug with Westwood potentially not appearing during the last chase in act 3
p7 - Added health buff linked to muscles (5 health is default + additional 10 with max health)
- Added resistance to blunt attacks based on player fat (Bonkjumper's idea) (damage divided by 1+fat
- 0.01)
- Added resistance to fall damage based on muscles (damage divided by muscle 1+percentage
- 0.05)
- Fixed Jason's texture when talking
p8 - Fixed the torches from turning into one meta if you buy them twice
- Fixed the one shot kills of the agents and other enemies
- Fixed a bug which would block your UI and ability to use things after the Mr. C introduction in act 2
- Fixed holding left alt and turning off hover level will leave you floating in air without hover gear extended
- -Fixed the flyer goggles from carrying over to other save files as being active
- Fixed enemy npcs from not punching you if in range and just standing
p9 - Added a hint for 2014 Edward in the facility quest in which he tells you that you need both items
- Fixed the missing commentary of Edward on repeated coffee machine use in the prologue
- Fixed the versus music from the pizza battle from appearing randomly around pine island
- Fixed the messages from the church from floating in air when held
- Fixed the missing game over from having your time machine collide with a past self machine
- Fixed a bug in which the trade menu selling and buying menu for controller mode was broken/ not working
p10 - Added easier hacking without room for error for the first prologue panel and added a tool tip for first time hackers
- Added the taking in multiple people as bounties based on strength
- Fixed the acceleration from being lower in hover boost mode
- Fixed a bug where in multiplayer cars colliding would cause a game over
- Fixed Gobbos from becoming Ice Gobbos in multiplayer sessions
- Fixed a bug which would make Edward able to give you a wanted level for punching him
- Fixed the fries position in the diner mini job
- Fixed the missing glasses spawn in the 6/12 2014
- Fixes to the Vikings Quest during the Dragon battle
- Fixes to the enemy bullet avoidance from overstepping
- Fixed the past self cars wheel rotation and broken mesh loading for car mods
- Fixed the start hover speed glitch by disabling input during transition
- Fixed npcs you threw into prison spawning instead in air
- Fixed the broken start into ACT 4 where you cannot move
p1