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Coming Steam Awards! Your help will be needed!

Hello fellow players :)

Special Announcement!
I want to invite you to vote for NO TIME, for the coming Steam Awards! If you liked the game, be sure to vote for the game!

Thank you your support over the last 2 years, let us now work towards making this game a complete experience in 2021!

Patch Notes 0.62

Hello there dear players!

Here are the patchnotes for the past days.

Cheers
-Erathor

p1-2
-Minor fixes to shaders and materials
p3
-Fixed a few roads from appearing before 1920
-Added stone tablets to the Accordion underground level
p4
-Fixed the pink coffee mugs and cars
-Fixed a few misconceptions about what to do at the henry quest
p5
-Fixes to the facility quest and the missing quest not triggering
-More fixes to pink missing materials

V 0.62 || Custom Key Binding || PSX Mode

The first of a number of updates for this roadmap has just been released.

One of the main changes has been the inclusion of custom keybinding and revamps to the pause menu.


Partial controller support is not ready yet, but it should be added in the next major update.
Once that releases, the controller support will not have custom key biding for now, but it may get added in the future.

Another fun addition is the PSX mode, giving you possibly some nostalgic feelings from the late 90s.
While it is not quite finished yet, you can have it as a kind of preview.



Some of the jittery vertecies effect (originally in the psx due to no floating percission) has to be set up yet in the right way. I am stitching together different pieces of shader variants for retro effects, to get the perfect presentation working. Stay tuned on that for more!

The next update will include revamps to the Accordion Man quest (hold off before playing it therefore).
I also want to another new side quest coming along.
The question is, who is the dude...?

The change log is displayed below as usual.

Cheers and God bless
-Erathor

November 23rd 2020 0.62
  • Added custom key binding
  • Added the PSX styled Graphics Mode (Just a preview but still)
  • Gave Banker Bot an original new face
  • Revamped the pause menu
  • Some clean up to the GC allocation
  • Raised the volume of the Wastebail achievement Narrator
  • Fixed the amount of reflection updates to the proximity of the player (Possibly reducing mini frame freezes)
  • Fixed npcs from walking through buildings at edwards backyard
  • Fixed npcs from flying behind the courthouse
  • Fixed the small palms at the main street
  • Fixed a few more typos
  • Fixed Edward from spawning in air when landing in ACT III pine lake
  • Fixed Bernd from not selling anything in ACT III
  • Fixed the fusion cell from still having glowing textures even if uncharged

Patch#6 & Plans for the next updates :D

Hello there fellow players.

We want to share a bit about our plans for the coming updates in the following weeks...
  • Custom Keybinding (coming out either this or next week)
  • A revamped pause menu
  • Revamp the Accordion Man Quest
  • Add the Dude Quest (one of at least 4-6 side quests currently planned)
  • Major revamps to landscape and locations
  • A general dash at a performance overhaul

And of course the occasional bux fixes.
Stay tuned because there is more coming :D
Below are the patch notes.

Cheers and God bless.

- Lost in Days Studio
-------------------------------------------------------------------------------------------------------------
p6
-Bernd in ACT II sells the magnetometer now as well at a discount price
-Fixed the time meter from triggering the alarm too early
-Fixed the wrong Questlog update for henries missing quest
-Fixed problems with the mansion not appearing correctly after the crater should appear
-Fixed the flying train station appearing in earlier years
-Fixed the open entrance at the back of the school
-Fixed your other self from not appearing in the past
-Fixed the issue where some players were not able to talk to Edward for the courthouse meeting at 2 AM(increased the time frame in which the quest can be absolved)
-Fixed a few more typos

ACT III Release Patch is incoming

Hello fellow players, I recently saw many comments about bugs.

Some have been reported due to being on the unstable test branch, which is as the name suggests experimental and not the official version. I removed that one from the public now, so you should be automatically moved to the default version.

There is a list of fixes soon coming to the default version.

Hope you will enjoy ACT III :)

Cheers and God bless.

p1
-Fixed the Gratulations Note from appearing instead of the useful notes
p2
-Spelling Mistakes
-Minor fixes to the story
p3
-Fixed the broken interactions
-Fixed the flying people at ACT III's courthouse
-Fixed the rattling from continuing after the PiratesQuest was finished
-Made the Elevator Shaft Climb slower
-Fixed the native leader from talking to you even without oloomooloo
-Fixed the spider rattling after the quest was finished
p4
-Fixed Athor from running away after falling down the pipes in ACT II
-Added a GamePadMode Toggle (Press LeftCtrl + G)