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No Time News

V 0.63 | Bisque... new side story | And more!

Greetings, another monthly update is here.

I wanted to thank everyone who voted for No Time in this years awards session.

A new side quest has been made public! Will you be able to track down The illusive Dude?


The question is, do you bisque?

Be also sure to check out the revampe Accordion Man quest, in case you haven't finished it yet.

Major bosses in No Time now sport their own dedicated health bar.

Lots of smaller features and revamps have been made to the game. The new studio intro as you have likely seen, the standart unity options box has been removed and all graphics options are now able to be altered mid game!

I have a bucket list of things to fix and add or revamp for 2021. Stay tuned for more :)

As per usual I leave the full changelog below.

I wish you all a blessed advent of our Lord.
- Lost in Days Studio

December 6th 2020 0.64
  • Removed the standard unity dialogue starting window
  • Moved Fullscreen and Resolution options into the graphcis menu in game
  • Added a new book to the library store
  • Added a dedicated teleportation method of the car which hopefully fixes drops of items from the car for a fraction of the occurances
  • Increased the size of the Time Wipe threshhold. Meaning it wont happen as often.
  • For new players Toon Edges will be now active by default (but can be disabled)
  • Changes to the interpolation of past cars and players
  • Some revamps to the Message Box animation
  • Fixes to the enemy AI, so it would not freeze (happend when the player hid while the AI was aiming)
  • Fixed the oversight were you could save after you open the first door with the code in the bunker in ACT III (so people don't get soft locked as it is supposed
  • Fixed the bug were premature closing of the PLC bootsequence would lock your controls
  • to play out like a sequence)
  • Fixed the error artifacts for the questlog showing up at the freeroam
  • Fixed the dialogues for ACT IIIs bernd and tom
  • Fixed the facility quests problem where edwards note on the table would mix into the pizza timeline
  • Fixed the black screen game over from not giving a restart option
  • Fixed the banker bots face
  • Fixed the flashlight from showing when in the car and third person view
  • Fixed the streets at ACT III pine lake square 2014
  • Fixed the car from being blocked upon reload of the save
  • Fixed the "Can't drive right now" after time travel
  • Fixed Athor from existing in ACT III's future before rescuing him in the past
  • Fixed the flashsabers appearance over water
  • Fixed more typos
  • More fixes to pink missing materials
    p1
  • Fixed the graphics menu from not working in a loaded game
  • Fixed the weird dots on books
    p2
  • Fixed a few typos
  • Fixed a few misplaced trees
    p3
  • Fixed the tank health display
  • Fixed a few more bugs from ACT III including problems with the ending part

Coming Steam Awards! Your help will be needed!

Hello fellow players :)

Special Announcement!
I want to invite you to vote for NO TIME, for the coming Steam Awards! If you liked the game, be sure to vote for the game!

Thank you your support over the last 2 years, let us now work towards making this game a complete experience in 2021!

Patch Notes 0.62

Hello there dear players!

Here are the patchnotes for the past days.

Cheers
-Erathor

p1-2
-Minor fixes to shaders and materials
p3
-Fixed a few roads from appearing before 1920
-Added stone tablets to the Accordion underground level
p4
-Fixed the pink coffee mugs and cars
-Fixed a few misconceptions about what to do at the henry quest
p5
-Fixes to the facility quest and the missing quest not triggering
-More fixes to pink missing materials

V 0.62 || Custom Key Binding || PSX Mode

The first of a number of updates for this roadmap has just been released.

One of the main changes has been the inclusion of custom keybinding and revamps to the pause menu.


Partial controller support is not ready yet, but it should be added in the next major update.
Once that releases, the controller support will not have custom key biding for now, but it may get added in the future.

Another fun addition is the PSX mode, giving you possibly some nostalgic feelings from the late 90s.
While it is not quite finished yet, you can have it as a kind of preview.



Some of the jittery vertecies effect (originally in the psx due to no floating percission) has to be set up yet in the right way. I am stitching together different pieces of shader variants for retro effects, to get the perfect presentation working. Stay tuned on that for more!

The next update will include revamps to the Accordion Man quest (hold off before playing it therefore).
I also want to another new side quest coming along.
The question is, who is the dude...?

The change log is displayed below as usual.

Cheers and God bless
-Erathor

November 23rd 2020 0.62
  • Added custom key binding
  • Added the PSX styled Graphics Mode (Just a preview but still)
  • Gave Banker Bot an original new face
  • Revamped the pause menu
  • Some clean up to the GC allocation
  • Raised the volume of the Wastebail achievement Narrator
  • Fixed the amount of reflection updates to the proximity of the player (Possibly reducing mini frame freezes)
  • Fixed npcs from walking through buildings at edwards backyard
  • Fixed npcs from flying behind the courthouse
  • Fixed the small palms at the main street
  • Fixed a few more typos
  • Fixed Edward from spawning in air when landing in ACT III pine lake
  • Fixed Bernd from not selling anything in ACT III
  • Fixed the fusion cell from still having glowing textures even if uncharged

Patch#6 & Plans for the next updates :D

Hello there fellow players.

We want to share a bit about our plans for the coming updates in the following weeks...
  • Custom Keybinding (coming out either this or next week)
  • A revamped pause menu
  • Revamp the Accordion Man Quest
  • Add the Dude Quest (one of at least 4-6 side quests currently planned)
  • Major revamps to landscape and locations
  • A general dash at a performance overhaul

And of course the occasional bux fixes.
Stay tuned because there is more coming :D
Below are the patch notes.

Cheers and God bless.

- Lost in Days Studio
-------------------------------------------------------------------------------------------------------------
p6
-Bernd in ACT II sells the magnetometer now as well at a discount price
-Fixed the time meter from triggering the alarm too early
-Fixed the wrong Questlog update for henries missing quest
-Fixed problems with the mansion not appearing correctly after the crater should appear
-Fixed the flying train station appearing in earlier years
-Fixed the open entrance at the back of the school
-Fixed your other self from not appearing in the past
-Fixed the issue where some players were not able to talk to Edward for the courthouse meeting at 2 AM(increased the time frame in which the quest can be absolved)
-Fixed a few more typos