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V 0.345 | Christmas Update | Sale Announcement


Hello there fellow players :D


First of all I wanted to let you know, that No Time is 25% off for the christmas season.
If you got any friends who thought about getting No Time, let them know!

A new update is public!
You can visit the Christmas Market in Pine Lake every december now :)
You can buy christmas cookies and more.



The post office now has mini job, which also changes for december so I suggest you to take a shoot :)



There has been also an update to the weather system, that I was planning to have done for a long time.
The sky now features volumetric clouds.
It is a nice addition and the weather changes happen now more smoothly, and does not impact the performance visibly :D

Now I hope you will have a good Christmas Season.
I will post the full change log below.

Cheers and God Bless.

December 18 0.345 Third Advent :D
-Improved the walking cycle for the npc's animations
-Added a christmas market for Pine Lake
-Added new ambient sounds to the early stages of Pine Lake
-Added new sounds for the Time Car
-Fixed the leviboard running away
-Changed the cars material to be more metallic
-Added volume clouds
-Weather patterns do switch more smoothly now
-Fixed the Bug, where sheep drop cooked steak
-Added a the mailing mini job.
-Revamped the Mr. Crimson intro dialogue into a comic
-Fixed the bug where the table would not appear near the end of ACT II in the cave base
-Fixed the bug where you could activate the robot near the end to ACT II prior to when it should.
-Fixed where Edward and company inside the cave would still be there in the future.
-Fixed the bug where citizen in the 2000s would be hindered by plants
-The mail carrier now has a christmas mini job for december
-Fixed the issue where in the brass clock would reappear after being deleted
-Fixed an issue with item detection sensors clearing
p1
-Moved the Ambient Color into the blue spectrum for midday
-Fixed overcrowding of Citizen at Mini Jobs
-Fixed the weather machine not exploding

Sneak Peek into ACT III, the final chapter.

Hello fellow players :D
Here is a really small teaser for ACT III.
[previewyoutube][/previewyoutube]
Once it releases in 2020, it will include a revamped first and second act plus multiple save files and other features :D

Act I will receive a proper intro and over all 1/2 more quest for the chapter.
Act II will be revamped in small over the next few months, it may also include more stuff once act III comes out.
Due to the multiple save files feature, a restart would be needed. But that would only mean that you could experience a more enhanced/polished version of the story :)

Gods blessings and a happy 2nd Advent!

Quick, Little Patch 0.344 p3

Hey there fellow players.

Some of you may have encountered some lag spikes when playing the game over some hours. I hopefully corrected it now. I accidentally did not initialize a thread (which was supposed to run in background) properly, resulting in a lag spike all 0.5 seconds.

Cheers and God bless :)

December V 0.344 1st Advent :D | Christmas



Hello there my fellow players. Since December started there have been some updates.
Christmas is around the corner and the first advent week has started!
I am planning on potentially making a special Christmas Mini Game for December 24th/25th.
I hope I will make it :)
Currently most of the work done is not seen directly, since it has to do with ACT III.

I hope you will have a wonderful Christmas Time :)

Here is the change log.

-The game has now an official main theme :D
-Fixed the issue where you could save during the sequence between jason and michael in the sewers.
-If an item gets detected by a trade sensor, it will be destroyed in the time record.
-Raw meat can now be converted with the sir atom
-Fixed cars spawning in prior to 1900
-Foxed where Luke would not talk to Sandy
-Changed the exterior looks of the mansion slightly
-Added Christmas Event to the menu
-Fixed the bug where you are still stunned after reloading from a Game Over Screen
-Switched some calculations on a secondary thread resulting in a performance increase
p1
-Removed Cinematic time travel due to a game breaking bug removing all items in the car.
-Fixed the window blinds name and typos
-You can cook on campfires now :D
-Fixed the saving of the flower book turning into the urban book
p2
-New engine sounds
-Fixed the bug where no bandits appear in the bandit cavern except the Quest boss

Cheers and God bless.

Quest Reset Bug | other fixes coming

Hey there dear players.

There have been lots of reports from you, that your quests where resetting.
I pinned it down to some problem in the saving. I think it may have to do with the item tracker (where items are being saved in their time lines).
In any case I think I might have fixed it now and just to be sure, I moved the quest saving process before any of the items.

Along with that will come a few smaller fixes, such as save station spawns.
I got some reports, where in you would die instantly after spawn. The issue was with the fall damage. So I added a wait call, so that the map loads completely before applying any fall damage.

The update should be out either by today or tomorrow. It will be one of the updates in the lead up to a small christmas special :)

Thank you all for the bug reports and I hope these will be fixed. If they will reappear again after the update report them as soon as possible.

I wish you a good time and a good start into the christmas season.

Cheers and God bless.
-Erathor