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Quick, Little Patch 0.344 p3

Hey there fellow players.

Some of you may have encountered some lag spikes when playing the game over some hours. I hopefully corrected it now. I accidentally did not initialize a thread (which was supposed to run in background) properly, resulting in a lag spike all 0.5 seconds.

Cheers and God bless :)

December V 0.344 1st Advent :D | Christmas



Hello there my fellow players. Since December started there have been some updates.
Christmas is around the corner and the first advent week has started!
I am planning on potentially making a special Christmas Mini Game for December 24th/25th.
I hope I will make it :)
Currently most of the work done is not seen directly, since it has to do with ACT III.

I hope you will have a wonderful Christmas Time :)

Here is the change log.

-The game has now an official main theme :D
-Fixed the issue where you could save during the sequence between jason and michael in the sewers.
-If an item gets detected by a trade sensor, it will be destroyed in the time record.
-Raw meat can now be converted with the sir atom
-Fixed cars spawning in prior to 1900
-Foxed where Luke would not talk to Sandy
-Changed the exterior looks of the mansion slightly
-Added Christmas Event to the menu
-Fixed the bug where you are still stunned after reloading from a Game Over Screen
-Switched some calculations on a secondary thread resulting in a performance increase
p1
-Removed Cinematic time travel due to a game breaking bug removing all items in the car.
-Fixed the window blinds name and typos
-You can cook on campfires now :D
-Fixed the saving of the flower book turning into the urban book
p2
-New engine sounds
-Fixed the bug where no bandits appear in the bandit cavern except the Quest boss

Cheers and God bless.

Quest Reset Bug | other fixes coming

Hey there dear players.

There have been lots of reports from you, that your quests where resetting.
I pinned it down to some problem in the saving. I think it may have to do with the item tracker (where items are being saved in their time lines).
In any case I think I might have fixed it now and just to be sure, I moved the quest saving process before any of the items.

Along with that will come a few smaller fixes, such as save station spawns.
I got some reports, where in you would die instantly after spawn. The issue was with the fall damage. So I added a wait call, so that the map loads completely before applying any fall damage.

The update should be out either by today or tomorrow. It will be one of the updates in the lead up to a small christmas special :)

Thank you all for the bug reports and I hope these will be fixed. If they will reappear again after the update report them as soon as possible.

I wish you a good time and a good start into the christmas season.

Cheers and God bless.
-Erathor

Update 0.343 | Mobile Stove | Bugfixes

Hello fellow players:D

First of all I wanted to thank everyone for reporting any bugs they came upon. I spent the last week with my small group of helpers to fix as much as possible. I also added stoves recently,
so have fun camping out with your car and frying some freshly hunted steak! :D
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November 25th v0.343
-Started private development on Act III`s first quest (not available to the public)
-Fixed item duplication glitch
-Added a grill to the 6/12 store
-Added meat
-All meat has to be fried first
-Fixes made for the Accordion Man Quest
-Fixed the issue where you loose items and the car bugs out once your other self jumps in.
-Redwood collision boxes are now fixed
-Fixed that trackers trigger box in 1940
-The machanic now has a house in the 1940s
-Recalculated the Navmesh
-Hopefully fixed the comic for Act II
- Added cooking feature - Raw meat now drops from Monsters/Critters.
- Added Grill - Can be purchased for the 6/12 store
p1
-Time Agents do not spawn anymore, after Act II finishes because they are now trapped in 300 bc...
-The leviboard cannot be used anymore to cheat verticality. (You cannot hold and ride it at the same time anymore)

This is it for now. We will have more to present to you soon.

Cheers and have fun playing :D

v0.342 p3 | Quick Patch | Little apology about that Framedrop.

Hello there fellow players.

I got some reports, that there was an issue with frame drops. I just wanted to apologize that this happened. I fixed it and patch 3 is out now. The issue was with the Item Tracker (tracks items through time) it was trying to spawn add to a list and delet items indefinitely. So it basically clogged up the memory. Simply a logical error of mine in the code.

Hope all works now.

Cheers and God bless :)