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V0.93 Pizza Timeline | Hacking | Get Buff

[h2]Hello fellow players!
[/h2]

[h3]In the advent of Christmas I made a huge update to end of this year off.
I hope you liked the content, which was added these past twelve months. It was certainly one kind of a ride.[/h3]

[h2]PIZZA[/h2]


[h3]Return to Pizza Athor's timeline![/h3]

[h3]His basement is full of mysteries to be explored.[/h3]


[h3]
Behold the pizza job has finally been revamped! Certain code issues have been fixed and the overall workflow is now nicer to behold. Along with it comes a new pizza recipe![/h3]




[h3]
Pine City has now a pizza parlor! Make sure to pay it a visit! You may find a familiar face there, or maybe not... depends on the timeline you're in.
[/h3]
[h2]BUFF PLAYER[/h2]
[h3]Get buff in the local Fisherbay Gym![/h3]


[h3]Being buff will give you an advantage in many fields, increased movement speed and jumping!
[/h3]

[h3]Or one hitting enemies!
[/h3]


[h3]
Don't overeat on sugary goodness though, there are no real positives to that.[/h3]

[h2]COMPUTER OVERRIDE[/h2]
[h3]Computers now sport a new and revamped look![/h3]


[h3]Certain computers have been used throughout the story as password terminals.[/h3]


[h3]You will now be able to circumvent this by rerouting the port to your PLC and executing commands from there![/h3]

[h3]This new feature has potential for more to be added in a future update!
Such as more unlockable side advancements![/h3]


[h2]SMART MEATY BEETLES[/h2]
[h3]Meaty Beetles now walk on walls and ceilings, watch your head![/h3]

[h3]I am currently starting my work on ACT 4, which will happen in steps.
Meaning while I am working on the story, features that come along with it will be made public to bridge the gap in between content phases.
[/h3]

Let's remind ourselves that in advent of Christmas we anticipate the birthday of Jesus Christ who is the light of our universe!

With that in mind I wish you a happy and good advent time and blessed Christmas in advance!
And If I don't get the chance after, I wish you a blessed and good start into the new year.
-Erathor




    December 11th V0.93
  • Added a hand crank (so you can manually charge the generator in cases of emergencies)
  • Added player fat,muscle and athletics
  • Added training equipment & the muscle house which exists from the 1900s
  • Added a join and leave function to the Multiplayer Sync Chip
  • Added some new behavior to enemy AI, making try and avoid your EPA bullets
  • Added the Pizza Module for the EPA
  • Added duct tape to repair low health on your car
  • Added some post 2027 Gamma Timeline changes
  • Added the Christmas Tree safehouse object
  • Added a Pizza Parlor to Pine City Future
  • Meaty Beetles can now walk on walls
  • Renewed and upscaled some of the old item icons
  • Revamped the pizza job and added the chocolate pizza recipe
  • Revamped player hands (as a base for revamping other Npc's hands later down the line)
  • Revamped all Computers looks
  • Edited the general crowd sounds at town square
  • For now your car will only get hit directly with a lightning rod
  • Fixed the Narrator so he does not talk your ears of whilst in pause menu or other menu related things
  • Fixed the floating christmas decoration where sandies ice cream store would be in the future
  • Fixed the Hot Springs map icon scale
  • Fixed the Arcade from not being unlockable
  • Fixed it so uppercase input gets set to lower case for the dialing of the space gate
  • Fixed the ketchup donut for the cutting room floor
  • Fixed the label textures on the low and mid tier caps
  • Fixed the game ui from not taking into account the Questlog Key Bind
  • Fixed a bug where in entering the car from a leviboard or different ride would get the Car Controls bugged whilst staying on the leviboard
  • Fixed the chatbox from popping up when interacting with the computer
  • Fixed the epa shooting on its own during the diverting actions quest
  • Fixed some of the npc car hydraulics jumping if you have lower framerate
  • Fixed young edward in ACT3 from stealing all your stuff when giving him the components for the chip
  • Fixed past self cars from hovering mid air if a time wipe gets triggered
  • Fixed item entry doubling when picking up an override chip and immediately pressing another inventory slot
  • Fixed item entry doubling by picking an item up and immediately switching to another item in the inventory
  • Fixed the bug which would make past self cars steal your reactor inside the car if it were to drive through it
  • Fixed the bugged random orders of the Npc's often being the same
  • p1
  • Fixed the oversized burger cheese
  • Fixed Pizza Athor from being the Pizza Master
  • Fixed the kitchen from being unspawnable

Pizza Athor needs your help!

[h2]Hello fellow players![/h2]


[h3]Pizza Athor needs your help! He can't reach that nomination button with his Pizza Accelerator! Make sure to click the nomination button for
"Labor of Love" for him!
[/h3]

[h3]
Whilst I am starting my work on finishing Act 4/ the epilogue, I will make smaller content updates in between!
[/h3]


[h3]The coming Christmas Update will allow you to venture back into the pizza timeline, along with the unlocking of a new upgrade for your EPA.

My sincere thanks for having been along for the ride for all the years!

-God Bless [/h3]

V0.92 Patch Notes (PERFORMANCE PATCH)

[h2]Hello fellow players.
[/h2]
[h3]I was finally able to upload the patch today, with it comes a huge performance patch. Turns out gpu instancing ended up creating more lag than it helped as it interfered with batching.[/h3]

[h3]Enjoy the update :)
God bless.[/h3]

  • p3
  • Fixed the dial device from not being unlockable
    p4
  • Fixed the ambient color for the sewer base in ACT 2
  • Fixed a bug by which the jets in ACT 2 would not target the player
  • Fixed the lighthouse start date, pushed it a few years later as the island was not discovered by then
  • Fixed the woosh sound when shooting
  • Fixed Fredich from not appearing at the mountain October 1st 1795
  • Fixed it so your gun does not drop if knocked out (credit to Drift)
    p5
  • Added highlighting hints of the cars interior components to help early players to get a hand of their functions
  • Added highlighting for enemy item drops
  • Lowered the requirements for the crafting of the multiplayer beacon
  • Fixed it so that item events length also triggers a time wipe
  • Fixed the performance drop by disabling all gpu instancing on materials and just relying on batching from now on
  • Fixed the phased plasma bolt collision check
  • Fixed the hunters hut from appearing prior to 1515
  • Fixed Fredich's texturing at Fort Dun
  • Fixed the wrong texture reference BaseTextures/HouseWall Blue.jpg.jpg
  • Fixed bernds smuggler bay from floating in air in 2027 Alpha, moved it instead underground into the sewers
  • Fixed the bug wherin you could gift citizen unpurchased items
  • Fixed the sun trigger for scopes (eye burn achievement)
  • Fixed a performance issue where disks would trigger a frame freeze every few second if they contain big files
  • Fixed the bug in ACT3s Diverting Actions which would block you in the sewers if entering them during the AI battle
  • Fixed delgados skeleton size in the water cave
  • Fixes to house dun quest
  • Fixed more typos

V0.92 | Weapon Mods | Workbenches & Meaty Beetles

[Thumbnail submitted by Nekopheus]
[h2]Hello fellow players.
I am back from my week long hiatus that was in real life Fort Dun and a new update has been released.[/h2]


[previewyoutube][/previewyoutube]
[h3]You can now completely customize your basic EPA and flash saber![/h3]


[h3]Acquire different noble gas types and components that will make your weapon behave differently in air. Hydrogen for instance tends to rise upwards whilst Neon is stable for long distances, Argon drops down[/h3]

A slightly heavy gas that drops to the ground over distance.

Creates heavy bolts. That drop quickly to the ground.

Hydrogen rises into the air over distance.

Neon is used best for stable distance shots.

[h3]By default your epa will draw air and create a plasma arc. That's why basic flash sabers and epa's won't work on the Moon for instance, there is no atmosphere to create an arc. Mars creates a low powered plasma bolt.[/h3]


[h3]You can find different control chips from some enemy drops, capacitors and gas types can be found in stores in modern types.[/h3]

The repeater allows you to shoot in full automatic mode.

This chip discharges all capacitors into one single shot.

The basic single shot chip that comes with every epa.

Basic Capacitor (Better keep them at low voltages, higher voltages make them explode)

Medium tier cap is able to hold more charge and it's working voltage is higher.

High power cap is best for fully automatic shots.

Basic accelerator coil.

The blunderbuss splits a single bolt into many weaker ones.

The advanced coil speeds up the bolt and makes it faster.

The phased plasma accelerator uses laser tech to focus the plasma bolt into one point perfect quick bolt.


[h3]
In order to modify your base EPA model head downstairs to Edwards basement and interact with the workbench whilst holding your weapon.[/h3]

Scopes allow you to zoom in on your target.




[h3]Meaty Beetles inhabit Pine Island! They can be found all over the place and are pretty peaceful and also nutritious. Though I doubt anyone would actually want to eat them...[/h3]

[h3]...Unless you are living in 300BC! In the old forest city you will find a "delicious" recipe for Meaty Beetle Stew![/h3]


[h3]Now your safehouse will be able to have the dialing panel, making it easier to use your own Space Gate[/h3]
[h3]I focused more heavily on bug fixing this update and this month I will focus more on completing ACT 4. The finished story script is ready to be put into action :)[/h3]

[h2]If you liked the updates I've been handing out this year, give it your voice for the Steam Awards and enjoy the update![/h2]

[Thumbnail by Nekopheus]

[h3]God bless
-Erathor[/h3]

October 29th V0.92
  • Added Workbench
  • Added Craft Station
  • Added Flash Saber Modification
  • Gas Type
  • Added EPA Modification
  • Capacitors and Gas Types
  • Weapon chips
  • Added weapon barrels and other extensions
  • Fixed the bug that will allow you to double sell your gold at the bank
  • Fixed the broken Thunderous Matters quest from spawning infinite money bags
    p1
  • Fixed the man agent from spawning in the wrong era up there in act 2s tower or 2050
  • Fixed the flashlight from not appearing in your second hand
  • Fixed the planet descriptions for epa aiming from appearing
  • Fixed the missing storms
    p2
  • Added Meaty Beetles
  • Added Meaty Beetle Stew to the 300 BC Old Forest City
  • Added the hint that you can hold tab to open the new inventory circle at the tutorial
  • Added the workbench and kitchen and the Gate Dial Panel as safe house objects
  • Made V-Sync and option as the game could perform better on some monitors without it being on
  • Did a couple graphical performance fixes by also reanabling dynamic batching
  • Air won't fire now on the moons surface as there won't be no air, different air produces different colored plasma
  • Fixed the car aiming of weapons
  • Fixed the weapon aiming from being off center (Thanks to Neko for the report)
  • Fixed the fact that the car could glide over the caldera in bc dates
  • Fixed the scope texture for the scope aiming
  • Fixed CCORP's sign in AREA 1 from having no collision
  • Fixed the crafting of hvd time chips from being broken
  • Fixed more typos
    p3
  • Fixed the dial device from not being unlockable

V 0.9 Patch Notes (Updated to p9)

Hello fellow players,
here are the patches listed since the last announcement.

Link the the UPDATE post

Enjoy the game and God bless!

    p2
  • Fixed the Meta explosion from happening for time cars
  • Fixed the syncing of cars traveling through time
    p3
  • Added Szoguns Artwork into the Mod Loader
  • Fixed the recallgate bug, upon which you could not return from your time gating
    p4
  • Incrased the size of the sir atom trigger box
  • Excluded the time wipe for act 2s cave in 33 ad just in case someone drops quest essential items there
  • Fixed players head from appearing white if in Multiplayer
  • Fixed a bug where in bill the 2nd instead of the first be talking in ACT 3s Last Stage Quest (Thanks Neko for the report)
  • Fixed the floating head bug for other players when wearing a taxi costume
  • Fixed the items from not appearing for other players when dropped or used
  • Fixed the time wave event from not triggering when traveled to
  • Fixed the time wave event from not triggering when traveled to
  • Fixed the focus on the chat screen so you wont have to click on it all the time to type
    p5
  • Added SSAO
  • Moved out the wheels a bit more so they don't look so tucked into the car
  • Modified the cars door model a bit
  • Made some alterations in the code so hopefully player with lower frames don''t get hazard when moving with the car11
  • Fixed some more typos
  • Fixed the taxi costume texture for past selves
  • Improved some of the Quest Description for Mansion Crimson
    p6
  • Fixed the missing description for bounties, as to where to drop them off
  • Fixed the small amount of citizen spawns in byroad before 1900
  • Fixed a bug in act 3 where in you would be stuck in mouse mode view at the beginning of the game
    p7
  • Fixed a bug which would spawn endless droves of bullets during the Diverting Actions Quest in the AI base
  • Added weapon aiming
  • Revamped the EPA visuals
    p8
  • Fixed more typos
  • Fixed the flash lights looks
  • Fixed clouds from not appearing in the sky
  • Fixed glass items from respawning if crashed to the ground
  • Fixed dropped items from not spawning anymore if traveling back to the same date in time