1. No Time
  2. News

No Time News

Quick patch notes :)

p3
-The missing person paper now spawns an alternate version in the archives, after the quest has been completed.
-Fixed the aiming of enemies
-Fixed the Mistery Crimson softlock, you can now procede in playing the quest.
p4
-Added a frame cap option in the graphics settings
-Fixed the Missing Persons quest from activating after triggering the dudes quest
-Fixed the root cause of loosing items like the EPA during an Item Switch

V 0.635 | Christmas! | Blimps! | New locations | Many bug fixes

Hello fellow players.

Christmas is around the corner. I know that many of you may suffer under some restriction or another during this time. I want to wish you all a blessed time none the less.

Be a light, which shines on this dark night to others. At the same time let us have our eyes on the original light and flame which shines this coming christmas eve, which is the advent of our Lord.


To also add in brightening up your mood, I released a new mini update.

No Time is now 40% off! If you have friends who are interested, let them know! :D



Blimps are now cruising through the skies! In the future, they may also sport some nice pre recorded adverts.


A new location has been added to Pine Island, the Roover Dam! Make sure to check it out.

Make sure to visit the christmas market in game if you have not yet. There is a special post job at the courthouse during christmas octave :)

I wish everyone a merry christmas season.
- Erathor

As per usual here is the changelog.


Dec 19th 2020 0.635
  • The start up dialogue box has been reimplemented
  • Some rescaling of the concrete textures
  • Added the roover dam
  • Added blimps to the sky
  • Changed "Vial Native" to "Vile Native"
  • Fixed the animations and altered some of the dialogue for the ACT III ending
  • Fixed the Questlog description of the "Welcome to Pine Lake" quest ending
  • Fixed the flying fish
  • Fixed the game from loosing your item, which you held upon the end of ACT I
  • Fixed some bugs from ACT II
  • Fixed Bernds trade option in ACT III
  • Fixed the rock collision
  • Fixed mincies tea texture
  • Fixed some rendering issues for cape dun
  • Fixed the pink car LOD
  • Fixed the burned car wreck and random loot positioning of the ACT III future
  • Fixed some more typos, thank you for reporting them
  • Removed Mim

p1
  • Fixed the slow character movement
  • Fixed the fusion cell charger (after taking the cell directly in to the inventory)
  • Fixed the city center night lighting

p2
  • Changes and fixes to ACT III
  • Changed the act 3 "intruder" to agent
  • Pulled the time reset on to a secondary thread
  • Made the likelihood of a time reset 10 times lower (or rather once your save file reaches above the size of 10 mb)

V 0.63 | Bisque... new side story | And more!

Greetings, another monthly update is here.

I wanted to thank everyone who voted for No Time in this years awards session.

A new side quest has been made public! Will you be able to track down The illusive Dude?


The question is, do you bisque?

Be also sure to check out the revampe Accordion Man quest, in case you haven't finished it yet.

Major bosses in No Time now sport their own dedicated health bar.

Lots of smaller features and revamps have been made to the game. The new studio intro as you have likely seen, the standart unity options box has been removed and all graphics options are now able to be altered mid game!

I have a bucket list of things to fix and add or revamp for 2021. Stay tuned for more :)

As per usual I leave the full changelog below.

I wish you all a blessed advent of our Lord.
- Lost in Days Studio

December 6th 2020 0.64
  • Removed the standard unity dialogue starting window
  • Moved Fullscreen and Resolution options into the graphcis menu in game
  • Added a new book to the library store
  • Added a dedicated teleportation method of the car which hopefully fixes drops of items from the car for a fraction of the occurances
  • Increased the size of the Time Wipe threshhold. Meaning it wont happen as often.
  • For new players Toon Edges will be now active by default (but can be disabled)
  • Changes to the interpolation of past cars and players
  • Some revamps to the Message Box animation
  • Fixes to the enemy AI, so it would not freeze (happend when the player hid while the AI was aiming)
  • Fixed the oversight were you could save after you open the first door with the code in the bunker in ACT III (so people don't get soft locked as it is supposed
  • Fixed the bug were premature closing of the PLC bootsequence would lock your controls
  • to play out like a sequence)
  • Fixed the error artifacts for the questlog showing up at the freeroam
  • Fixed the dialogues for ACT IIIs bernd and tom
  • Fixed the facility quests problem where edwards note on the table would mix into the pizza timeline
  • Fixed the black screen game over from not giving a restart option
  • Fixed the banker bots face
  • Fixed the flashlight from showing when in the car and third person view
  • Fixed the streets at ACT III pine lake square 2014
  • Fixed the car from being blocked upon reload of the save
  • Fixed the "Can't drive right now" after time travel
  • Fixed Athor from existing in ACT III's future before rescuing him in the past
  • Fixed the flashsabers appearance over water
  • Fixed more typos
  • More fixes to pink missing materials
    p1
  • Fixed the graphics menu from not working in a loaded game
  • Fixed the weird dots on books
    p2
  • Fixed a few typos
  • Fixed a few misplaced trees
    p3
  • Fixed the tank health display
  • Fixed a few more bugs from ACT III including problems with the ending part

Coming Steam Awards! Your help will be needed!

Hello fellow players :)

Special Announcement!
I want to invite you to vote for NO TIME, for the coming Steam Awards! If you liked the game, be sure to vote for the game!

Thank you your support over the last 2 years, let us now work towards making this game a complete experience in 2021!

Patch Notes 0.62

Hello there dear players!

Here are the patchnotes for the past days.

Cheers
-Erathor

p1-2
-Minor fixes to shaders and materials
p3
-Fixed a few roads from appearing before 1920
-Added stone tablets to the Accordion underground level
p4
-Fixed the pink coffee mugs and cars
-Fixed a few misconceptions about what to do at the henry quest
p5
-Fixes to the facility quest and the missing quest not triggering
-More fixes to pink missing materials