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Tactical Breach Wizards News

We're 40% off! And we made a community mission pack!

[p]Hello! We are 40% off in today's daily deal! The cheapest Wizards has ever been. The wizards are questioning if they can get any cheaper without losing the air of mystique to which they've become accustomed. If everyone on Earth buys the game now, we'll never have to find out. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Just as importantly, we've made a little community mission pack for you to try! We've been playing the missions folks have been making and sharing on the Steam Workshop, so we made a pack of our favourites so far, and a handy button to grab them all in-game.[/p][p][/p][p]Featuring a prison break, a Jen & Banks special, and a mission where you play as the Less Lethal Pryomancer, Bori Kesh.[/p][p][/p][p]The key difference between these and the main game's missions is difficulty. When we made missions for the campaign, a high priority was to ensure we never blocked anyone from completing the story with a mission that felt too daunting or punishing.[/p][p][/p][p]Our community, god bless em, have no such qualms. These levels are more difficult and more punishing than the main game's - but if you're done with the campaign, that might be just what you fancy.[/p][p][/p][p]You can see the selection here, or, as mentioned, just jump in game and there's a convenient button to grab and try them all. [/p][p][/p][p]Other patch notes:[/p]
  • [p]Added Featured Player Levels.[/p]
  • [p]Improved UI for subscribed Workshop missions.[/p]
  • [p]Added Back to Missions button when playing Workshop missions.[/p]
  • [p]Fixed Charge sometimes being stopped by Overwatch.[/p]
  • [p]Fixed Level Complete stats sometimes double-counting downed and defenestrated enemies.[/p]

Small patch, Unity security vulnerability

We just rolled out a new patch that fixes a security vulnerability affecting multiple versions of Unity: https://unity.com/security/sept-2025-01

If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.

Wizard responsibly, where practical.

Small patch, version 2025-04-24: "Grapefruit"

We just rolled out a new patch! Here's what's changed:


  • Fixed Riot Block colliding with itself when knocked back.
  • Fixed missing titles on Mission Polaroids on Steamdeck.
  • Defenestrating an enemy with Forced Entry perk now triggers "Defenestrate an enemy immediately after using Broom Breach" confidence goal.
  • Fixed Chain Bolt sometimes failing to trigger "Defenestrate an enemy immediately after using Broom Breach" confidence goal.
  • Fixed "Defenestrate X hostiles in one turn" Confidence Goal only counting defenestrations by Jen.
  • Added warning when hovering the Confirm Perks button while some wizards still have points remaining.
  • Fixed jumping to stage The Asset not prompting for Save Slot.
  • Fixed some sound effects ignoring volume settings in Mission Complete scenes.

If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.

Wizard responsibly, where practical.

Small patch, version 2025-01-17: "Mango"

We just rolled out a new patch! Here's what's changed:


  • Added menu option to skip Map stages.
  • Updated Heavy Turret's description to indicate it does 3 damage and 2 knockback to the center tile on Default difficulty.
  • Fixed Heavy Turrets being called Protected Turrets on their nametags.
  • Removed erroneous description of Heavy Turrets doing extra damage to objects knocked into them
  • Updated confidence goal in Villa Medil - Desk Job to match Heavy Turret's damage.
  • Fixed turrets blocking pathing after being knocked out of level.
  • Fixed "Defenestrate % of hostiles" goal sometimes counting the same enemy multiple times.
  • Fixed selecting new Map items while already reading another item's details.
  • Fixed screenshots of Perks stages attached to bug reports.

If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.

Wizard responsibly, where practical.

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