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Farthest Frontier News

After three years in early access, Farthest Frontier is the city builder that's tearing me away from Manor Lords

Farthest Frontier 1.0 is finally upon us, and I'm ready to plunge myself into its stunning world. Developer Crate Entertainment has already proved itself as an indie underdog with some serious bite; its dark-fantasy ARPG Grim Dawn remains a must-play for fans of that genre. Now, after three years in early access, Farthest Frontier is finally fully formed, and it's bringing a similar level of polish and depth to challenge the best city-building games on PC. Feeling like a spiritual successor to Banished and with a farming system that'd make Stardew Valley jealous, it's a serious contender among the best medieval games too, and now's an ideal time to start.


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Primitive city builder Farthest Frontier enters Steam Early Access

Medieval city builder Farthest Frontier says good knight to early access with its 1.0 release today


A new day, a new city builder! Today the particular entry in this far reaching genre we're talking about is Farthest Frontier, because it's leaving early access after more than three years in development. If you've never heard of it before, the simple answer is that Farthest Frontier is a medieval city builder. The longer answer includes all the things it does.

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Farthest Frontier v1.0 is out!

[p]Farthest Frontier v1.0 is now available![/p][p][/p][p][/p][p]The game has officially left Early Access after 3 tremendous years of working with the community to make the game you want![/p][p][/p][p]The team is thrilled to have reached this milestone. We hope you enjoy v1.0 and what will come beyond![/p][p][/p][p]P.S. If you have already been with us during Early Access, be sure to fully restart Steam to make sure the v1.0 download starts.[/p][p][/p][hr][/hr][p][/p][p]With your input and support, the game grew dramatically during Early Access. Here is a quick rundown of what was added![/p]
  • [p]Custom Game Options[/p]
  • [p]Spirituality System[/p]
  • [p]Minimap[/p]
  • [p]Crop Summary[/p]
  • [p]Tier 2 Forager Gardens[/p]
  • [p]Tier 2 Bakeries[/p]
  • [p]Military Formations and Banner HUD[/p]
  • [p]Priority Requests at the Trading Post[/p]
  • [p]Deep Mines[/p]
  • [p]Foresters[/p]
  • [p]Guild Hall and Paper Industry[/p]
  • [p]Raider Camps[/p]
  • [p]Salvage Sites[/p]
  • [p]Chickens[/p]
  • [p]Goats[/p]
  • [p]Horses[/p]
  • [p]Raider Siege Weapons[/p]
  • [p]Diagonal Walls[/p]
  • [p]Double-Wide Gates[/p]
  • [p]Mod Support[/p]
  • [p]Color Blind Filters[/p]
  • [p]Supply Depots[/p]
  • [p]Monuments[/p]
  • [p]Policies[/p]
  • [p]Tech Tree[/p]
  • [p]Victory Conditions[/p]
  • [p]Bridges[/p]
  • [p]Dozens of new decorations[/p]
  • [p]And stuff I am no doubt forgetting![/p]

Farthest Frontier Release Day Broadcast

[p]Raptor did a look through Farthest Frontier for release day. This is a rebroadcast of his excellent stream.[/p]

Farthest Frontier review




Priorities. That's what managing a medieval city is all about. Farms are important for long-term survival, but fishing and gathering makes more sense if people need food quickly. Chopping logs into planks means construction on new buildings can commence, but if people are freezing in their homes, that timber should be turned into firewood instead...
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