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Farthest Frontier review




Priorities. That's what managing a medieval city is all about. Farms are important for long-term survival, but fishing and gathering makes more sense if people need food quickly. Chopping logs into planks means construction on new buildings can commence, but if people are freezing in their homes, that timber should be turned into firewood instead...
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One of my favorite survival city builders is leaving early access this month, so here's your chance to buy it before the price goes up




September sure was chock full o' city builders, but wait, there's more! October has a treat in store for all you aspiring mayors, too: survival city builder Farthest Frontier is busting out of early access and going full version 1.0 later this month...
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86% rated medieval city builder launches soon after three years in early access

Early access is the norm for many games these days, but it's still exciting when the developers call time and announce that their creation is finished. Huge titles like Hades, Baldur's Gate 3, and, um, Hades 2 have enjoyed the benefit of close collusion with players during their respective development periods. This allows players to have an input on design decisions, and gives the developers a far wider group of playtesters, as well as funding to continue production. One such early access game that we've had our eyes on for the past few years is Farthest Frontier, which launches v1.0 next month.


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Primitive city builder Farthest Frontier enters Steam Early Access

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Farthest Frontier Leaving Early Access on October 23rd 2025!

[p]Following a tremendously successful Early Access period thanks in no small part to your support these past 3 years, Farthest Frontier will officially launch into 1.0. on October 23rd, 2025, having grown far beyond its solid foundation into a definitive new contender in the medieval city builder genre.[/p][p][/p][p][/p][p]The v1.0 release is going to dramatically shake up the game with:[/p]
  • [p]Revamped progression with a new 142-point Tech Tree[/p]
  • [p]Monuments with victory conditions[/p]
  • [p]Dozens of new buildings[/p]
  • [p]Bridges[/p]
  • [p]New Policy System[/p]
  • [p]Updated animations[/p]
  • [p]And much more![/p]
[p] [/p][p]The team is incredibly proud of how the game has developed with the community's feedback and we can't wait to officially get the v1.0 update out to everyone next month. The game is launching as a perfect foundation for what is still to come post release, which the team is excited to dive into.


[/p][p]To reflect the significant growth Farthest Frontier experienced over the past 3 years, we have made the decision to increase the price by $5 to $34.99. This will have NO impact on existing owners of the game, who have been with us on this journey. For those currently on the fence or waiting for v1.0, we want to give you a heads up that the Early Access price ($29.99) will be discounted during the upcoming Steam Autumn sale, which begins on September 29th, which will be the last great opportunity to get the game at a pre-launch discount.[/p][p][/p][p][/p][p]We'll see you in v1.0![/p]

V1.0 is less than 2 months away!

[p]The v1.0 release is less than 2 months away! The Tech Tree has evolved with your feedback, and settlements are flourishing (and getting crushed!) in the public playtest![/p][p][/p][p]The team is working their way through last minute features and bug fixes, with new playtest builds every 1-2 weeks. If you have been participating in the v1.0 playtest (or earlier ones), be sure to vote for the final decoration we'll be adding in honor of your diligent reporting:[/p][p]Playtest Decoration Vote[/p][p][/p][p][/p]