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Farthest Frontier News

Farthest Frontier v0.9.0 is now live!

Pleased to announce that Farthest Frontier's largest update yet has just gone live!



With this patch, you will fulfill your people's spiritual needs and explore the map to uncover forgotten relics! Your industries will flourish with the addition of the paper industry and its Guild Hall!

For the full list of changes, stop by the forum.

2022's best survival city builder will let you 'customize your faith' with a new religion system




When survival city builder Farthest Frontier launched into early access in 2022, players noted a pretty big omission. City building games, especially those inspired by the medieval period, typically have religious buildings like churches or chapels that can be built near homes to provide a satisfaction or happiness bonus for citizens...
Read more.

The State of Early Access - Update #04

Farthest Frontier’s Early Access has been a tremendous success so far. Nearly one million of you have now ventured into the Frontier and braved its challenges. Your feedback has helped shape the game and your bug reports have been invaluable in tracking down some tough to reproduce issues. But now, with v0.8.3 in your hands and those bottomless resources at your disposal, we think it is a good time to talk about Farthest Frontier’s journey out of Early Access.

We have been busily gathering the community’s input and requests, seeing how they meshed with our own vision for the game as we plotted our course towards v1.0. Today, we are ready to share many of the myriad of major additions we are planning for Farthest Frontier up to its full release. These new systems and mechanics will not only flesh out the endgame but make each playthrough feel more distinct, offering new approaches and playstyles as you refine your ideal strategy for your settlements.



Coming up next, we are bumping the version number right up to v0.9.0. This is not merely a symbolic increment as the next update is going to carry quite a bit of heft. So let us dive in!

Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of every feature in the works. Nothing is set in stone, until it is!

See our latest preview for Farthest Frontier on the official forum.

Join us for a Dev Livestream July 6th!

We will be hosting a livestream on Twitch this upcoming Thursday (July 6th) at 1PM EDT (5PM GMT).

Bring your burning questions and learn more about where Farthest Frontier is headed in v0.9.0 and beyond as we head towards v1.0!



Come hang out with the devs!

https://www.twitch.tv/crateentertainment

Farthest Frontier v0.8.3 is now live

Version v0.8.3 is now available.

This update has many highly requested features that should make your endgame towns more enjoyable as well as some critical bug fixes to some rare, but frustrating issues:
  • Town Center placement now has an overview of all resources in the general area.
  • Work Camps can now be upgraded to tier 2. In addition to harvesting logs and stone, tier 2 Work Camps can also replant trees for sustainable forestry.
  • Deep Mines and Quarries are now available in tier 4. These buildings can gather their respective resource indefinitely once placed. Note that this feature requires starting a new map as the resources need to be regenerated.
  • The Professions Window now features an "Auto-Refill" checkbox underneath the Laborer count. When this feature is turned on, available laborers will automatically refill other professions whenever there are vacancies (ex. villager deaths). This feature is toggled on by default.




We hope you enjoy the latest improvements to Farthest Frontier. Stay tuned as we will be announcing a livestream in the coming weeks that will give you a deeper look at the major features coming in v0.9.0 and beyond as we work towards the full release of the game!

For the full list of changes, stop by the forum.