1. D20 Dungeons
  2. News

D20 Dungeons News

v1.28.747 Release Notes

Dungeons randomly populate more intelligently
Hooked up arcane spell failure
Added Feats:
  • Arcane Armor Mastery
  • Arcane Armor Training
  • Two-Weapon Defense

Added Demoralize (Intimidate skill)
Large creatures can squeeze into smaller spaces
Added 25 new character portraits<
Added a status icon to the character portrait so you know which characters are dead
Hooked up Summoner's Charm
Fixed Fighter Armor Training crash in character sheet.
Fixed disarm crash on a critical failure.

v1.28.710 Release Notes

Added support to dismiss spells
Hooked up bestiary rules
Character sheet doesn't change the tab when switching to a different character
Hooked up Evasion and Improved Evasion for Monks, Rangers and Rogues
Add Rogue Talents: Combat Trick, Finesse Rogue, Stand Up, Weapon Training
Add another dungeon
Fixed dismissing party member in barracks crash
Fixed resting in town not removing unconscious.

v1.28.704 Release Notes

Added a second dungeon.
The Dungeons module allows you to select difficulty.
Fixed a pathfinding bug.

v1.28.702 Release Notes

Added drop Prone.
Added support to break free of Entangle.
Fixed game not ending one a TPK. Really who doesn't want to watch their corpses forever?
Fixed Magic Fang not working for unarmed strikes.
Fixed Entangle and Obscuring Mist not always tracking properly who is effected.
Various other fixes.

v1.28.700 Release Notes

Added a page to the character sheet showing all abilities.
Added monsters:
  • Ape, Dire
  • Ape
  • Bugbear
  • Bandit
  • Hobgoblin

Added spells:
  • Entangle
  • Hide from Animals
  • Hide from Undead

First draft of Entangled spell. Doesn't support breaking free or count as difficult terrain.
Obscuring Mist has animated smoke.