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Astalon: Tears of the Earth News

Version 1.0.12 Patch Notes (Windows/Mac/Linux)

Version 1.0.12 Patch Notes (Windows/Mac/Linux)

  • - Linux - Fixed missing library
  • - Fixed Bram kill count disappearing
  • - Reworked Bram Monster Hunter bonus to level with the Kill Count number directly
  • - Added safeties for Nevus losing Fly and Kyuli losing Wall Jump
  • - Balanced some Deal prices to make them more accessible early game
  • - Void Portals will now appear on the Map
  • - Fixed missing wall colliders
  • - Fixed some campfires not showing on the map
  • - Reworked the Lich so it doesn't spawn on the player
  • - Reworked the enemy balance in the Ruins of Ash area
  • - Special unique item will now respawn properly at its location after death
  • - Boss Rush balance changes
  • - Black Knight time tracking should now stop at the last boss' last hit
  • - Extra modes should now have their time tracking accurately stop on death and start back after reloading
  • - Extra modes should spawn the player properly at the last campfire
  • - Bosses' jump through platforms have been reworked to be more consistent
  • - Added safeties to prevent swapping of characters to break
  • - Fixed Ring of the Ancients not displaying very specific secrets (no spoilers)

Hotfix 1.0.11 Notes

Hotfix 1.0.11 Notes

  • - Fixed HUD overlapping
  • - Changed liftable blocks physics detection completeley to narrow down on the liftable block issue
  • - Magic Blocks now cost 0HP to spawn

Astalon: Tears of the Earth is an 8-bit inspired action-adventure that looks magnificent

After a fresh pixel-art action-adventure? Look no further than Astalon: Tears of the Earth, which just released recently with Linux support from LABS Works and DANGEN Entertainment.

Read the full article here: https://www.gamingonlinux.com/2021/06/astalon-tears-of-the-earth-is-an-8-bit-inspired-action-adventure-that-looks-magnificent

Hotfix 1.0.10 Notes

- Fixed Campfire character swapping
- Fixed Boss Rush issue

Version 1.0.9 Patch Notes

Version 1.0.9 Patch Notes

  • - Potential fix for liftable blocks not being pickable anymore
  • - Potential fix for Player disappearing when changing rooms
  • - Removed Cursed OOB fix attempt in the 1.0.8 patch :D
  • - Reduced shield knockback to prevent some OOB issues
  • - Algus' Meteor Rain damage gets a buff
  • - Algus' Shock Field now allows for other hits to land
  • - Inner Fire now has better visual cues
  • - Kyuli should now be able to hit objects right in front of her
  • - Fixed Hunter not giving orbs when the bestiary is full
  • - Fixed some Ruins of Ash rooms missing their ceiling
  • - Added safeties when dying at the same time as a Mini Boss, allowing objects to unlock when you go back to those rooms
  • - Fixed Volantis being hittable before the fight
  • - Keyboard bindings should now be saved properly after being reset to default
  • - Fixed floating Bubbles not spawning in the Path of Serpents
  • - Game Timer should now stop when you land the last hit on the final boss
  • - The game should no longer display the in game pause menu when going out of focus
  • - Small balance change for the Death Orb
  • - Banish damage type should now be properly assigned to each concerned character
  • - Epimetheus Statues should now show up on the map even when the room is discovered
  • - DM Ring should now appear on the screen below the keys and can be deactivated in the item menu
  • - Athena's Bell should now be able to trigger during invincibility frames, after the hurt state