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  3. Update ver. 1.0.3.0 - Getting Warmer

Update ver. 1.0.3.0 - Getting Warmer



Here's the comprehensive list of things we un-broke or otherwise meddled with:
  • [Fix] Game will no longer freeze during chosing a resource to gain after our minion was bumped.
  • [Fix] Game no longer freezes when we pick an Objective card, have an Ambassador Persona active and the Objectives pile is empty.
  • [Fix] Fixes to reverting your action in the end-of-game phase and adjustments to timeline during that phase.
  • [Fix] Game 6 dice roll bonus will not be aplied every time anymore.
  • [Fix] We will no longer freeze the game during AI turn (or turn replay) by opening random screens. Browse away!
  • [Fix] Personas that grant bonus for using buildings with a particular cost now properly also work on Income buildings.
  • [Fix] Personas awarding points for a particular type of resource (i.e. cards) at the end of the game now work properly.
  • [Fix] Merchant will not grant points twice anymore.
  • [Fix] Fixed a bug where we couldn't re-use once-per-game Personas later in the Campaign.
  • [Fix] In certain situations guidepost for the Game 6 could have been resolved improperly - which has now been fixed.
  • [Fix][Online] This actually happened in the meantime - server code was adjusted and many rooms that were broken are now fixed.
  • [AI] AI-Hard has a new playstyle now - it will focus more heavily on construction early in the campaign. (AI picks one of several implemented playstyles at random at the beginning of a game)


One thing we DID NOT fix is the Glory assigning issue. We're still tracking that one down. What we can tell you is that it seems to be a synchronous online issue only - so a temporary workaround is that you switch to asynchronous just before the end-of-game phase. And you do that by only having one person in the room at a time.