Update ver. 1.0.7 - Costs and Benefits

In contrast to the previous updates - this one is live on iOS, Steam and Android already. #Yay
- [Fix] The cost of the building is now properly taken into account when checking if a player can score an Objective.
- [Fix] End of Campaign scoring will now properly refresh in the window in which we chose it.
- [Fix] Fixed localization of the Candle window.
- [Fix] Fixed the game 11 not-being-able-to-select-a-Minion bug.
- [Fix] Game will now properly recognize Butler and money Friend interaction when determining if we can afford a bulding's Cost.
- [Fix] Will no longer freeze when using the Treasure to skip building's Cost.
- [Fix] Now proper text will be displayed when you try to build over an already visited Income building.
- [Fix] The game will automatically skip Futurist's ability if there are no cards on the mat and in the deck.
- [Fix] Personas window will now display two-digit number of personas used (as opposed to one-digit so far).
- [Fix] Game will no longer insist we chose Metal as a Golem bonus.
- [Change] Added a badge to the Objectives Mat button that will notify us when we can score an objective.
- [Change] Added a badge to the Advancement Mat and Personas window that will notify us if we receive new cards.
- [Fix] Fixed the Game 6 bug wherethe game froze after receiving points for the die roll more than once during our turn.
- [Fix] Fixed the bug where game would freeze between campaign games (during the transition).
- [Fix] Game will no longer allow us to send a robot to the Objective scoring building, when there is a Scroll on the Advancement Mat, since we couldn't use it to score an objective anyway. Assuming we had no Objective to score, of course.
- [Fix] Game will now allow us to send a Golem to an objective requiring Coins (when we don't have any) and we do have an Alchemist persona.
- [Fix] Scoring points at the end of the Campaign will now start with the player who made the Guidepost decision - as it should.
- [Fix] Merchant persona will now properly generate a die roll even if we go to the Charted selected by a previous die roll.
- [Fix] Fixes to deciding what ending we receive - taking into account inactive Charters.
- [Fix] Localization fixes to the Guidepost and Final Battle windows.
- [Change] Windows where we select resources will now display counters - i.e. Any Resource 1/3.
- [Change] Added animations of constructing buildings in inactive Charters.
- [Change] Enhanced the visual indication (vignete) of replay taking place.
- [Fix] Constructor building now works again.
- [Fix] Fixes to deciding whether the player can go to an Objective scoring building.
- [Fix] Fixes to deciding whether the player can go to a building with an Influence cost while having a Chef.
- [Fix] You can now play Treasures during your small turn (making decision during another player's turn) and not lose it's bonus.
- [Change] The Cost and the Benefit of buildings will now be displayed in the same way in the buildings' index and on the board.
- [Fix] Fixed the occasional game crash during Income phase.
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