Update ver. 1.2.3 is live!

No major gamebreaking bugs this time, we cleaned up some obscure interactions and proofed against edge-case scenarios.
Here's a full list of changes this time around:
ver. 1.2.3
- [Fix] Fixed some issues with the Resolution screen in the options menu.
- [Fix] Fixed the issue where we were allowed to go to a building requiring an Influence with a Chef Minion while not having any influence and with no influence to be gained from the Chef.
- [Fix] Perils no longer vanish after we build on top of them and then revert the build aciton.
- [Fix] Fixed the bug where we could take a Treasure Card from the mat that had to be played immediately instead (building cost skip).
- [Fix] Fixed a buggy interaction between a Robot, a Scroll and a Futurist Persona which could result in game being stuck.
And if you'd like to review some of the previous patch notes, here they are:
ver. 1.2.1
- [Fix] Fixed some rare instances when AI looped its behaviors.
- [Fix] Fixed a bug where a Minion sold with a Quota action incorrectly reverted it's view state.
- [Fix] Fixed a bug where a tooltip of a last viewed building would appear above empty Sky Islands
- [Fix] Minor fixes to Perils display (on the board).
- [Fix] Fixed a bug where sometimes players were unable to increase their Reputation
ver 1.2.0
- [Added] Tooltips for Peril tokens on the map.
- [Fix] Fixed the end game personas scoring.
- [Fix] Fixes to the end-game scoring display.
- [Fix] Fix to automatically using a Treasure when we can't afford an action otherwise.
- [Fix] Fix to a minor bug with Reputation gain.
ver. 1.1.8
- [Fix] Rulebook adjustments - more detailed Perils information.
- [Fix] We can no longer play cards when we need to return cards to the deck (via the Futurist Persona, for example).
- [Fix] Small fixes to constructing buildings with buildings other than Zeppelin.
- [Fix] We can now skip the monetary Benefit if you have the Seer Persona.
- [Fix] Fixes to scrolling through the Players Panel.
- [Fix] Fixed the window title of the window where we pick resources to gain.