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Charterstone: Digital Edition News

(hotfix) Patch 1.1.4 is out



This has actually been released last week, but in all the rush, we seem to not have announced it. Sorry!

  • [Added] A popup warning that the last turn has begun.
  • [Fix] Fixed the crashing that occurred during generation/replaying of the Income phase.

Patch 1.1.3 is live!



The patches are getting fewer and farther in between. That's good - this means there's less things that require fixing!

The patch is live on Steam, App Store and Play Store as we speak.

Here's the full list of changes for this patch:
  • [Added] A proper screen resolution options window.
  • [Change] Building card that can be constructed automatically will be highlighted when we perform certain actions (that give that result).
  • [Change] The default charter name is now "{Player Name}'s Charter".
  • [Change] Popup input field no longer opens up automatically on mobile devices - this allows users to read the actual popup.
  • [Fix] The icon of Retrieve All action from Coach Persona (313) no longer appears on buildings - it caused confusion.
  • [Fix] Fixed the tooltips given by the bottom-right corner characters.
  • [Fix] When and if players auto-unlock components in Game 11 - it happens via a Chest opening animation. For clarity.
  • [Fix] Building points value will now always be visible during construction.
  • [Fix] Fixed the Game 4 Guidepost (it will now properly inform about the current game being longer or shorter than usual).
  • [Fix] Icons vanishing under the Buildings on big screens.
  • [Fix] We can now send Butler to an Objective Scoring Building if we need one more Coin to score the "Have 6 Coins" objective.
  • [Fix] Fixed the issue where a Player was falsely accused of blowing out the Candle (when another player took the Fuel Shortage peril token).
  • [Fix] Fixed game freezing when using Amulets while having no Influence.
  • [Fix] Fixed reconnecting to online games.
  • [Fix] Income from buildings was appearing without Charter symbol. Now fixed.
  • [Fix] Perfumer Persona (257) no longer lets us retrieving the worker we just sent.

Patch 1.1.2 is live!



Right - so the two main offenders of the patch 1.1.1 have been dealt with - broken Tome cards and he ground hog day games where insead of moving forward to the next game you'd be reverted a few turns back in the same game.

We are also aware of the resolution options dialog screen being gone (the one that launched before the app itself). As it turns out, Unity simply pulled the plug on that feature. We're searching for a quick workaround before we can implement a permanent solution. We'll keep you informed.

  • [Fix] Tomes work again.
  • [Fix] Issue with "ground hog day" games was fixed.
  • [Fix] Issue with game saves duplicating was fixed.
  • [Fix] Buildings display in Campaign Scroing Info screen has been fixed.
  • [Fix] Victories calculation and Chancellor persona (Card 308) interaction has been fixed.
  • [Added] Simple tooltips to the timeline.

Patch 1.1.1 - Things are getting Hot!



In this long anticipated QOL change, amongst actual bufixes, we bring you (our cherished playerbase), the long anticipated Hot Keys, customizable from the game menu.

  • [Added] Hot Keys on PC!
  • [Fix][AI] - Multiple small AI bugfixes
  • [Fix] Corner case with the Diversify Production Objective (have 1 of each Resource), Objective scoring building with a Resource in its cost, and a Golem minion fixed.
  • [Fix] During the Income phase we now receive Influence before Reputation.
  • [Fix] The Treasure icon will not appear on Worker occupied buildings if we picked a Minion (and thus can't send it there).
  • [Fix] Guidepost victory dice roll now displays properly (when resolving a tie).
  • [Added] Increasing reputation will automatically be skipped if the Reputation track has no more empty slots.
  • [Tweak] Optimization tweaks.
  • [Fix] Chat is back! We broke it briefly, sorry about that.

Single Game Tutorial is live!

[previewyoutube][/previewyoutube]

In this video we take you through a full Single Game of Charterstone. We point out any differences to the campaign and explain all you need to know!

Warning: Contains spoilers (obviously). We strongly recommend finishing the Campaign before playing Single Game or watching this video. If you have or don't care: enjoy!