Hyperstacks Alpha 0.3.6 Update Notes
These new updates bring some new improvements and bug fixes as well as new features ready to use!
[h2] FEATURES AND IMPROVEMENTS [/h2]
[h3] Level Editor [/h3]
[h3] Game [/h3]
[h2] BUG FIXES [/h2]
[h3] Level Editor [/h3]
[h3] Game [/h3]
[h2]EXTRA INFO[/h2]
I will be implementing the support for SteamVR, I hope to have it ready before the 16th of this month
After that, I will be working on the cooperative multiplayer system, everyone who has access to alpha will be able to try it with their friends if they also have access to it, make sure you are on our server so that we can give you more keys when the multiplayer trial version is ready.
Have a nice weekend
Extrys
- Squirrel bytes
[h2] FEATURES AND IMPROVEMENTS [/h2]
[h3] Level Editor [/h3]
- The Play button in the level editor is now functional, you can test your levels directly in the level editor
- Now you need to complete your level first before uploading it publicly
You will start playing your level when you press the "publish" button, once you complete it, your level will be published automatically, this has been done to avoid people sharing literally impossible levels.
[h3] Game [/h3]
- None: It will show what the player sees...
- Intelligent: the camera will follow the player and seed him in 3rd person
- Intelligent+: is like Smart mode but is also influenced by the direction the player is looking
Camera tracking options have been added,
these options are accessible from the gameplay menu
the follow-up options are:
[h2] BUG FIXES [/h2]
[h3] Level Editor [/h3]
- An issue where the "Time" property of the trigger target was not saved correctly has been resolved.
- An issue has also been fixed where the "Switch" property of the Target Trigger was not saved either
- A problem has been solved where the "Switch" property was not working
[h3] Game [/h3]
- The problem of bullet persistence when returning to the lobby has been fixed
- The problem where living enemies persisted when returning to the lobby has been fixed
- The persistence of hypercoins when returning to the lobby and changing levels has been solved
[h2]EXTRA INFO[/h2]
I will be implementing the support for SteamVR, I hope to have it ready before the 16th of this month
After that, I will be working on the cooperative multiplayer system, everyone who has access to alpha will be able to try it with their friends if they also have access to it, make sure you are on our server so that we can give you more keys when the multiplayer trial version is ready.
Have a nice weekend
Extrys
- Squirrel bytes