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  3. Hyperstacks 0.4.4: Robo-cat improvements, new items and more!!

Hyperstacks 0.4.4: Robo-cat improvements, new items and more!!

[h3]Calling all Hyper Stackers![/h3]
We have been hard at work at Squirrel Bytes and we are proud to present to you
This new version of Hyperstacks which adds lots of new features and improvements to make it better!

NEW THINGS!

    [h3] Added 2 Extra tutorial Levels! [/h3]
    These new levels explain platform punch propelling
    and show an overview of how complex link mechanisms could be!


    [h3]Added OVER 80 phrases for the robot cat in the lobby! [/h3]
    Thanks to Technal for voicing robo-cat for us! you're part of the team now!
    the community is actively thinking a name for him! come and join our discord and help us with the naming!


    [h3]New level editor item: Green-Link Repeater![/h3]
    It repeats signals with 1 second of delay. You can use it to do some cool logic, clocks, activation locks and probably more things I haven't tried yet ¯\_(ツ)_/¯
    Take a look at this video!
    [previewyoutube][/previewyoutube]


    [h3]New level editor item: Text Box[/h3]
    You can now warn players of your level, or just tell them something about it!
    You could alsowrite a long story on them... but no one would want to read it!



    [h3]Added a leaderboard to all custom levels![/h3]
    Challenge your friends to beat your score on every level!
    Then cry because they beat you!


    [h3]Added a play count to custom levels![/h3]
    You can now see how many times a level has been played on the level selector info panel!


    [h3]You can now order levels by play count![/h3]
    I think the title is self-descriptive enough so just that!


    [h3]Changes in the Big-Ball-Gun weapon[/h3]
    The model had been replaced for a Megaman-like cannon model
    Also, the bullets have been nerfed, now its range has been decreased, it no longer bounces and only does half damage now.


    [h3]Adjusted the timing of the level voting buttons! [/h3]
    Now it’s harder to accidentally vote the wrong way!


    [h3]Added visual feedback to activated triggers![/h3]
    Now you can see if you have already activated it!


    [h3]Decreased the grid size for link nodes. [/h3]
    You now have more precision moving link nodes!
    Finally, you can move them closer to the walls without introducing them to the walls!


    [h3]The level editor tutorial window no longer spawns automatically.[/h3]
    Now a SUPER annoying sound plays in a button on your left-hand menu until you click it
    or you quit the game! (╯°□°)╯︵ ┻━┻
    When you open it the sound no longer plays and now shows the level editor in-game guide.
    highlighting the sections you didn't see yet!


    [h3]Added a button to disable post-processing [/h3](use this if you have performance issues, this has been specifically done for the Oculus Quest version of the game).


    [h3]Fixed a bug [/h3]
    it was causing the screen to quickly flash during the transition between levels.


Thanks for reading our change-log and I hope to see you in-game or in our discord server soon!
If you test the game dont forget to fill the feedback forms so we can make it better!
Form!