Hyperstacks 0.5.1
[h3]A brand new hand menu![/h3]
[h2]New login system[/h2]
Don't forget to claim your account to get rewards for playing the alpha when releasing the beta!
[h2]Wait… Multiplayer?[/h2]
That’s right! Hyperstacks is getting multiplayer!
The current implementation of multiplayer is unfinished and most importantly... EXPERIMENTAL!
Don't expect it to work very well right now.
You can connect to a default room by just pressing connect in the hand menu (experimental > join multiplayer room > connect)
or you can specify an ID to create/join a room with friends
[h2]XML importing? What’s that?[/h2]
XML importing enables you to be even more creative with your level designs by allowing you to escape the boundaries of the level editor! An example of what this allows is for example:
[h3]Miscellaneous Changes[/h3]
- Gameplay Settings
- The ability to change the snap turning angle
- An option allowing you to disable music
- The ability to change the snap turning angle
- Graphics settings
- Transition color
- Bloom
- Post processing
- Transition color
- Camera settings
- Disabled (Shows Default player's perspective)
- Intelligent camera (Used for external view)
- LIV (allow LIV to connect to Hyperstacks on Steam)
- Disabled (Shows Default player's perspective)
- Experimental settings
- A spawnable FPS graph
- Multiplayer!
- Enable/disable bHaptics support (Expected next week to be full operative)
- A spawnable FPS graph
- Return to lobby/editor button
- Go to editor button is now also in the menu and takes you to the Level Editor!
[h2]New login system[/h2]
Don't forget to claim your account to get rewards for playing the alpha when releasing the beta!

- Level Editor Improvements
- Most items can now be rotated
- The level editor now has grid size options
- In the right inventory menu you have 2 buttons each one for setting a different positional and rotational grid level. This allows for more customization in levels
- In the right inventory menu you have 2 buttons each one for setting a different positional and rotational grid level. This allows for more customization in levels
- You can now import XML levels by modifying the generated XML when saving a level!
- Most items can now be rotated
- General Improvement
- A new character model has been added! (as part of the game incremental redesign)
- Performance has been slightly improved for Quest in this version due to a change in the stereoscopic rendering mode
- Oculus Quest is using Phase sync now so you may notice an improvement with the tracking latency in-game
- A new character model has been added! (as part of the game incremental redesign)
[h2]Wait… Multiplayer?[/h2]
That’s right! Hyperstacks is getting multiplayer!
The current implementation of multiplayer is unfinished and most importantly... EXPERIMENTAL!
Don't expect it to work very well right now.
You can connect to a default room by just pressing connect in the hand menu (experimental > join multiplayer room > connect)
or you can specify an ID to create/join a room with friends
[h2]XML importing? What’s that?[/h2]
XML importing enables you to be even more creative with your level designs by allowing you to escape the boundaries of the level editor! An example of what this allows is for example:
- changing text colour (using ) or font scale (using ) in text signs,
- Add items by text
- Avoid some level editor restrictions
- Other things that escape my knowledge
- Use it wisely you have great power in your hand now!
[h3]Miscellaneous Changes[/h3]
- Experimental Multiplayer now has Nametags!
- Removal of Halloween themed things
there isn’t a non-Halloween model for bombs right now sorry, I have not enough time for modeling yet
saws still appearing in the editor item menu with the Halloween skin this has to be fixed yet