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GUILT: The Deathless News

Hotfix 0.7.23

Fixed structures spawning from outside current subsector

Hotfix 0.7.22

Fixed vitality calculating incorrectly on entering a map combat or zone

Hotfix 0.7.21

Fixed multiplayer constructs broadcasting to incorrect sub-regions

'Astral' Major Update 0.7.2

Hello Threadbearers,


This update adds lots of new content: Mana spell/combo system, sub-regions, dungeon branching, new monsters, new equipment, and more

New content
  • Mana system: experiment with different builds for gaining/utilizing mana
  • Sub-regions: each Act now has up to 34 unique sub-regions to explore
  • Dungeons now give you a choice for which sub-region you'd like to travel to
  • Essence crafting: dust from salvaging can now be used to make essences
  • New monster: Durak
  • Lots of new equipment
  • Lots of new enchantments

Fixes & Tweaks
  • Removed sanity
  • Inventory space doubled
  • Major cloth collision issues fixed
  • Minor performance tweaks
  • And other minor fixes and tweaks




Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.

Super special thanks to our community and everyone that continues to support us.



Best,
Outer Brain Team

'Halloween' Major Update 0.6.31

Hello Threadbearers,


This frightening update adds lots of new content and several new systems including the Act 3 region map and boss, item crafting system, enchantment reroll/upgrade items, dungeon sub-room system, new biomes, new monsters, and more

New content
  • Act 3: Progress into the fleshy depths of Gol
  • New Boss: Challenge the horrifying Teratoma
  • Dungeons now extend into optional sub-rooms with costs and rewards
  • Dungeon now spawn various chests: Bone chests, Locked chests, and Dice chests
  • Item Crafting system: create useful items and upgrades from your inventory
  • Enchantment upgrade items: Dice Shard, Magic Shard, Shuffle Shard
  • New monster: Pegman
  • New monster: Rotmass
  • New monster: Heaver
  • Weapons now each have a unique base enchantment

Fixes & Tweaks
  • Item tooltips now display the count of each enchant mod
  • Item tooltips now underline the base implicit mod of each item
  • Increased key drop rate and more key uses
  • Minimap now properly hidden until explored
  • Minor performance tweaks
  • Jelly gas duration reduced
  • And other minor fixes and tweaks


Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.

Super special thanks to our community and everyone that continues to support us.



Best,
Outer Brain Team