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Nigate Tale V0.2 Update

[h2]1. Brand New Vigor System[/h2]

Over the past weeks, we have been collecting lots of useful feedback about ranged and melee weapons. In its current version, ranged weapons are overpowered, which makes melee weapons look weak in comparison. To solve this balance problem (especially sensible when you fight elite monsters and bosses), we designed and implemented the Vigor System. Basically, you have to hit them to drop their Vigor, and when it reaches 0 they gain the Broken status. That, in turn, makes them temporarily vulnerable to melee weapons.

1. Monsters with Vigor are invulnerable until you empty their Vigor bar, just like if it was a shield 100% effective against all kinds of attacks.
2. You can reduce monsters' Vigor by using weapons (both ranged and melee) and traps, but melee weapons are the most effective.
3. When Vigor drops to zero, a monster becomes Broken. A Broken monster cannot move, so it always takes critical damage.
4. When a monster recovers from its Broken status, it becomes more aggressive for a limited time during which its Vigor cannot be reduced.

[h2]2. Mutant Monsters are coming![/h2]

In Nigate Tale V0.2, we will also introduce a new category of special enemies: the Mutant Monsters! You will meet these creatures randomly here and there. These are all the kinds of Mutant Monsters you can find:

1. Healer: heals nearby enemies by using the Healing Chain Skill (cannot heal themselves).
2. Volt: creates an Electrified Area that causes damage to the player.
3. Binder: creates stun trap areas.
4. Glutton: randomly drops bombs or cheese portions, so it can be dangerous but also help you recover some HP!
5. Cursed: becomes an unbeatable ghost after being defeated. It will attack you until you leave the room.
6. Ascetic: when this one dies, it will heal all the other monsters in the room to their max HP.
7. Matrix: summons three conveyors around you, which will teleport you away to different positions on the map.
8. Echo: summons multiple shadows, but these disappear when you kill the monster.
9. Runner: runs very, very fast -- no point in trying to run away from it!

[h2]3. Balance and QoL adjustments [/h2]

[h3]Battle:[/h3]
1. All weapons: basic damage increased. All weapons have the same 10% Basic Critical Strike Chance now, which triples the basic damage.
2. Wrench: Fixed a bug that makes Magic Core Whirlwind Combo three times higher damage frequency.
3. Shotgun: we adjusted the Magic Core Compound Reload from 8 to 4 additional bullets.
4. Shotgun: we adjust the Magic Core Rapid Reload from 10 to 6 bullets.
5. Stun: Now, players won't be stunned so often − but some skills still can stun you, so be careful!
6. Roll: the invulnerability window is longer now (the time which enemies cannot hurt you while you roll)
7. Weapon: We adjusted the Attacking Anime for Hammer and Sword.

[h3]Blessings:[/h3]

1. Circe: We dropped the rolling damage for the Shadow.
2. Mayonna: We adjusted the Freeze damage for Mayonna. Now you can do more damage with her blessing.

[h3]Monsters:[/h3]

1. Goblin Shield Soldier: HP increased.
2. Goblin Weeder: Their moving speed is slower now, but they can knock you further than before.
3. Goblin Butcher: Their Ghost lasts a shorter time now.
4. Magic Frog: We adjusted their magic, so you can now have more time to dodge.
5. Cerberus/Demon Dog: After a few changes in their AI, these good bois are smarter now.
6. Lost Warrior: They're now stronger and faster.
7. Scarecrow: When a Scarecrow dies, the ghost on the map should disappear.
8. Deathly Saluter: We made some changes on their Aggro, and we changed the Effect for a better look.
9. We also adjusted the skill for Lance, Bill, Oggs the Lobster Guard, Albert Beelzebub, Kura the Lifestealer and Baphomet. Please check it out in the game!

[h3]Talents (comparing Before vs After recent changes)[/h3]

1. Charge: until now, this talent gave you a 10% chance to complete the Recharge immediately (the Cooldown Time is 3 minutes) after using a Monster fatality there was a. Now, after you use your Monster Ultimate attack, you will enter the Critical status and inflict only Critical Strikes for a short period of time (3, 4 or 6 seconds).
2. Rapid: up until now, this talent reduced the Cooldown Time of your Pet's Ultimate by 10%. Now, defeating enemies charges your Monster Ultimate for an additional amount (in a 2%, 4%, 6%).
3. Sense: after using a Monster Fatality, there was a 30% chance that the Pet immediately uses its Ultimate attack freely. Now, receiving damage charges your Monster Ultimate (from 1% to 3%).
4. Modified Defensive Algorithm: every time you receive damage, there was a 2% chance of being immune to this damage. Now when you are attacked by nearby threats, you have a chance (3%, 6% or 9 %) to Dodge the attack.
5. Modified Assault Algorithm: before, defeating the enemy would sometimes (10%) heal 1 point of HP. Now it increases your damage output (5/10/15 %) when there are no enemies around you.
6. Legacy of the Forerunner: before, at the end of the game you got 10 additional Monster Crystals for every level you had cleared. Now you get more Gold (10/20/30 %) out of a Gold Bag.
7. Free Cake becomes Cake of Charisma: when obtaining Monster Crystals, there was a 10% chance of receiving an additional Meteorite Fragment. Now whenever you get a Magic Cake you increase your Max HP (5/10/15).
8. Free Crystal becomes Meteor of Value: When obtaining Monster Crystals, there was a 10% chance of getting an additional Meteorite Fragment. Now It grants you some Gold (20/40/60) whenever you get a Meteorite Fragment.
9. After this update, your Talents will be reset -- but we will keep the Monster Crystal you spend and give them back to you.

[h3]Tarot Cards:[/h3]
1. Moon: before, there was a 30% chance that 0 Energy was consumed when you unleash an Ultimate attack, and the Cooldown Time was 120 seconds. Now, Ultimate attacks are free, but their cooldown time is 300 seconds.
2. Trail: before, it increased the HP regeneration of any Respawn effect by 100% but reduced max HP by 30%. Now the HP Regeneration of any Respawn effect is increased to 100%, but Max HP is reduced by 20%.

[h3]Pets:[/h3]
Circe: now Summons only 1 Shadow.

[h3]For Fatality:[/h3]
1. Circe: Void Plane lasts shorter.
2. Mayonna: Entangling Touch lasts shorter.

[h3]Levels:[/h3]
1. We adjusted the maps and made some of them more spacious to make battles more enjoyable.
2. We adjust the Monster choice for some maps to make you have a better battle experience.
3. New maps are coming! We will tell you more about this very soon.