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[Patch note] 2nd Alpha Test

Hello! This is Nimble Neuron!
We prepared the game patch note for the 2nd alpha test.
BS:ER is now under development.
Various things will change in the future.
We hope you enjoy game more by this patch note.

[1. Character]
    New character: Magnus

  • Magnus is coming to BS:ER with various skills, including 17 vs 1 and the new "Bike From Hell".
  • Tough Body (passive skill): Magnus' defense power increases in proportion to his decreased HP. His defense increases by 0.4/0.7/1.0% for every 1% of HP lost.
  • Broken Bullet (Q): If you use the Q skill, Magnus smashes the ground, throwing a rock that deals 80/140/200/260/320 (+0.6 of attack power) damage to others. Targets hit by the rock see their movement speed decreased by 42/54/66/78/90%, which will recover slowly over time. (18/17/16/15/14 seconds cooldown).
  • 17 vs 1 (W): Magnus swings his weapon for 4 seconds when you use the W skill, dealing 20/25/30/35/40 (+0.4 of defense) (+0.3 of attack power) damage to his surroundings 6/7/8/9/10 times. The enemies that cannot move because of the 17 vs 1 skill receive 50% times more damage (10 seconds cooldown).
  • Heavy Strike (E): When using Heavy Strike, Magnus strikes the enemy, dealing 110/180/250/320/390 (+0.6 of attack power) damage to him and sending him flying 4m to Magnus' left. If the enemy hits a wall, he stunned for 2 seconds (12/11/10/9/8 seconds cooldown).
  • Bike from Hell (R): Magnus summons the bike he rides as the biker gang leader and rides it for 7/9/11 seconds. You can choose the direction in which to move while riding the bike, and if you use the skill once more Magnus throws the bike in front of him and escapes. If the bike hits an enemy, a wild animal or a wall, it explodes and deals 400/700/1000 (+2.0 of attack power) damage to all surroundings. (60/50/40 seconds cooldown).
    Other character's skill changes.
    Jackie
  • Bloodfest's (passive skill) attack power range has been increased.
  • Adrenaline burst's (W) amount of recovery per attack has been increased, and the attack power coefficient has been reduced.
    Hyunwoo
  • First Attack (E):defense is added (+1.0 of defense) for every damage done, and the enemy's defense decreases when directly hit.
  • Bluff's (W)stamina consumption has been drastically reduced.
  • Dogfight's (passive skill) amount of recovery has been increased.
    Aya
  • Aya's Justice (passive): for every normal attack, the cool-down decreases by 2 seconds. As the assault rifle's normal attack has 3 round burst, the cool-down decreases 3 times more for every 3 round burst.
  • Blank Cartridge (R): the cool-down increases greatly every time you level up the skill.
[2. Weapon Skill]

Weapon skills are a new 2nd Alpha test feature. You can use each weapon's unique skills by pressing the D key. Every weapon skill can be activated at Mastery Lv7 and Enhanced at Lv14.
    Bladed weapon skills
  • Cloak and Dagger: When using the cloak effect, you become transparent for 1 second and your movement speed increases by 90% The increased movement speed decreases gradually. For 4 seconds, the dagger effect is added to the next normal attack. If you use a normal attack on the enemy when the dagger effect is activated, it moves you behind the enemy and deals critical damage (30 seconds cooldown).
  • Parry: You raise your sword and take a defensive position for 0.75 seconds, protecting you from the attacks and effects coming from the front 1 time. If the defense works, you charge towards the enemy that attacked, dealing 2.0/2.5 of attack power damage to all enemies in your path (30 seconds cooldown).
  • Berserk: Every time you use a normal attack on an enemy, you receive 1 Berserk stack (maximum of 5 stacks). For every Berserk stack, your attack power increases by 3%. Your attack power increases in proportion to the Berserk stacks you have. If you use this skill, for 5/7 seconds your attack power increases by 10~25% in proportion to how much HP you have lost for each Berserk stack you have. It can increase by up to 125% (60 seconds cooldown).
  • Dual Sword Rampage: You charge into the chosen direction and deal 0.3/0.5 of attack powerdamage to all enemies in your path 6 times. If you succeed in attacking enemies, you have 5 seconds where you can use the skill one more time (40 seconds cooldown).
    Gun weapon skills
  • Moving Reload: If you use the skill, your movement speed increases by 50% for 1 second while loading ammo. After the skill is off, every skill's cooldown is reduced by 5 seconds except for the passive skills and weapon skills (20/10 seconds cooldown).
  • Overheat: Whenever you strike an enemy with a normal attack, you gain 5 Overheat stacks for each bullet (maximum of 100 stacks). If you do not use a normal attack for 4 seconds, you start losing 10 stacks every 0.5 seconds. When the maximum number of stacks reaches 100, you can use the Overheat skill. When the Overheat effect activates, your attack speed increases by 70% for 5 seconds. When this skill is activated, it ignores the maximum attack speed and adds a knock-back effect to normal attacks (30 seconds cooldown).
  • Sniper: It activates the sniper mode in the chosen direction. In sniper mode, your range of vision increases becomes 20m and your current view angle is narrowed. After choosing the enemies to attack in your sight range, they will be alerted for 1 second that they are in your line of sight before you attack and deal with 2.5 / 3.0 damage to them. If you use the skill again, the sniper mode is lifted. (40/30 seconds cooldown)
    Hand weapon skills
  • Uppercut: When using this skill, the next normal attack's maximum range increases by 0.7m for 5 seconds. When attacking an enemy, it deals 50% additional final damage (10 seconds cooldown).
  • Quick Spin: When you use the skill it blocks the damage coming from all directions for 0.75 seconds and returns damage to the attacking enemy (it doesn't block the effects of the attack) (30 seconds cooldown).
    Blunt weapon skills
  • Full Swing: It deals 2.0/3.0 damage to all enemies in front and knocks them back on 3m. If the knock-back enemies hit a wall, they get stunned for 1 second (30 seconds cooldown).
  • Armor Piercing: You smash the hammer in the chosen direction, dealing 100 (+1.0/+2.0 Defense) damage and reducing the enemy's defense by 40% for 7 seconds (30 seconds cooldown).
[3. What's new]

Here are the news elements and features you will be able to find in the 2nd Alpha test.
    North America and Europe Server
  • In addition to the Tokyo (Asia) server, an Ohio (North America) and Frankfurt (Europe) servers have been added. You can check each server's schedule in the 2nd Alpha test news.
    Single player mode
  • The single-player mode allows you to try out the game with AI bots before entering the real match.
    Quick Cast
  • You can now turn quick cast on and off as you wish. Quickcast allows you to use skills faster without going through the skill guides.
    Collecting
  • Fishing and potato harvesting have now been added.
    Brush
  • New concealment features have appeared: you can now hide in brushed and plan ambushes.
    Restrict Area
  • Your HP does not decrease anymore while in restricted areas. Instead, a timer appears above the character's head. You have 30 seconds to get out or explode.
    Minimap
  • You can get more information by looking at the minimap. The following elements are now indicated: crafting completed, combat with an enemy or wild animal, open boxes, air supplies, and collected resources.
    Day and Night
  • There is now a day and night feature. You can see what time of the day it is and how many days have passed at the top of the screen. At night, wild animals can attack automatically and your vision range decreases.
Mastery
    Hunting mastery
  • The regen mastery has been deleted, and a hunting mastery has been added instead.
  • Your mastery increases when you deal damage to wild animals, kill the wild animals or when you receive damage from wild animals.
  • The damage you deal to wild animals increases by 4% for each hunting level you gain, making it easier to hunt.
    Crafting mastery bonus
  • Now the effect of the item you crafted increases by 1% for every crafting level you have.
    Movement speed while not in combat
  • When you do not fight for more than 4 seconds, you are considered "not in combat".
  • You get 0.01 of movement speed and 0.04 of movement speed "while not in combat" for each movement level you have.
  • You can also gain movement speed while not in combat by crafting items such as Chinese Opera Mask, Maverick Runner, and Glacial Shoes.
Gun loading
  • The gun weapons use reloading, the pistol has 6 bullets, the assault rifle has 30 bullets, and the sniper rifle has between 1 to 3 bullets depending on the gun type. When you run out of ammo, it automatically reloads itself
    every 1 second, and you cannot use normal attacks when you have 0 bullets.


[4. Bug Fixes and improvement]

The following elements have been improved or fixed following the feedback received during the 1st Alpha test.
    Bug fixes
  • Wild animals automatic attack fixed. Your character does not attack automatically anymore. However, wolfs and bears attack characters that approach them too close at night.
  • Character's effects are not visible anymore when in the fog.
    Gameplay
  • The number of restricted areas increases in proportion to the number of survivors remaining. The number of air supplies also decreases accordingly.
  • The number of available food on Lumia Island has been reduced to simplify crafting.
  • The overall mastery related to crafting has decreased, the hunting mastery has been added, so it will be different from the 1st Alpha test where people could level up their crafting mastery like crazy from the start.
    UI
  • Crafting has been made easier and faster. You now have a shortcut icon that appears above your inventory and allows you to craft the items directly when available. You don't have to open the crafting window anymore.
  • You can now research each item option in the crafting window.
  • The entrance of each area is indicated on the mini-map and there is a clearer demarcation between each area.
  • The kill information system has been improved. The killed player is now indicated clearly.
  • The skill guide system has been improved to fit the game design a bit more.
  • In case of reusing the same food or beverage item, once the effect of the first ends, the effect of the seconds will start automatically.
  • A siren announces the change of restricted area 20 seconds before.
  • It is now a bit easier to click on items or corpses that lie on the floor.
  • 25 item icons have been added.
    Visual Arts

  • A lot of visual art aspects such as characters, background, effects, animations, etc. have been improved.
  • Especially the quality of the ground and roads that has been the main focus of work, making it very different from the one that appeared in the 1st Alpha test.
  • But please keep in mind that the game is still in its early development phase and there still are a lot to improve until the official release.