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Development goals of our 4th Alpha test


Hello! This is Nimble Neuron.
Before we begin
The following is a rough introduction of features that are under development for our 4th Alpha test.
As our development process is ongoing, the content of this post is subject to change.
If there is any change of plans, we will share them in future posts!
Improvements to the matchmaking process
Two different problems matching problems arose during the last Alpha test.
  1. Long wait times for matching
  2. Matching against high-level players

To resolve these two issues, we will use bots in matches and introduce a MMR(Matchmaking Rating) feature.
In the next Alpha, if the waiting time is determined to be too long, you will enter matches with bots.
If there is an adequate number of players, games will be more fun and fairer due to the MMR sorting players to appropriate levels.

Plans related to gameplay
We plan to add features in the next Alpha test that will make fights more consistent and interesting.
Combat will be improved with an emphasis on cognitive components, maneuverability, and connectivity.
  1. Improvement of frame rate drops
    • Frame rate drops detract from your game experience, so we focused on improving cognitive components, maneuverability, and connectivity.
    • We are also working on improving several things to make the game better and more accessible - including game optimization.
  2. Improvements to the use of skills
    • Addition of effects that will allow you to foresee when an enemy player will use a certain skill just by their movements.
    • Knockbacks and stuns will be a bit more visible.
    • Skill animations, normal attacks, and usability of skills will be improved.
  3. Improvements to the cognitive components of traps
    • Addition of hints on the location of some of the traps.
    • Addition of effects when stepping on traps, adding clarity that you stepped on one.
    • Addition of new models and animations for traps.
  4. Improvements to the guide and the navigation when crafting items
    • Indication of items per area.
    • Improvements to navigation. You can set a crafting goal before going into the match, making it more comfortable to plan ahead.
  5. improvements to UI and UX
    • Improvements to icons for quick crafting, adding clarity and making it easier to see which items you can or cannot craft.
    • Faster crafting by only right-clicking.
    • Improvements to skill icons depending on the requirements and the situation. Added clarity and making it easier to get info depending on your situation.
  6. Improvements to the Hyperloop
    • The Hyperloop was put into the last Alpha test unfinished, and we plan on improving this feature - including working on animations and details.

In addition to the content above,
  • Addition of characters
  • Addition of throwing weapons
  • Addition of wild animals
  • Addition of wild animal skills

More content will be available to you during the next Alpha test.
We will release more details about these features in future news.

Addition of languages
We received a lot of feedback about languages in our 3rd Alpha test.
We plan on adding several languages for the 4th Alpha test.

Regarding in-game player issues
We received feedback about players teaming up during the last Alpha test. These issues are always a priority for battle royale games. We are preparing several solutions to address these issues.
However, having learned from experience and other battle royale games, these issues need time and the application of several measures to correct and prevent.
As we are still in the Alpha test stage and are trying to make BS:ER be a fun and exciting experience for every player, we kindly ask for your consideration so that everyone can have fun playing the game

Character balance
Character balance is something we work on after each Alpha test.We are currently adjusting the balance of characters and weapons according to the feedback we received from every player. We will be making balance changes to each character in the 4th Alpha test. More details to be shown in later announcements.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!