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Revealing each character's average mastery levels #2

Hello, this is GM_John Doe.
As announced in the last post, today we will reveal the average mastery levels of each character for the health, defense, meditation and trap masteries!
If the masteries revealed last time were more about the attacks,
the ones from today are more about defense.
Every mastery is important in the game.
But everyone has to choose as to which ones they will enhance first for their strategy!


Should we take a look at the results?

[Health]

This is quite obvious but in Eternal Return, if your HP reaches 0, it means you lose.
So you need to more or less secure a part of your health to counter threats.

[Defense]

Defense is what will reduce the damage received from enemies.
The less you can receive damage, the more chances you have of survival, right?

[Meditation]

The meditation mastery has the effect of increasing your maximum SP.
SP is consumed not only from using skills but also for crafting, searching, etc.
So the more SP you can store, the more things you can do around the island!

[Trap]

With traps you can deal damage to enemies without using your skills or attacks.
You can deal huge damage to your enemies if you place your traps at the right location.

So here are the 8 different mastery level results.
Which one did you find the most interesting?
This was the last statistics results from the 3rd Alpha test.
We are excited to see which results will come out in the 4th Alpha test and we hope you can join us then!

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(you can only subscribe and get notifications if you use the mobile version).

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'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!