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Thank you for spending 2019 with BS:ER!

Hello, this is Nimble Neuron.

This has been a very meaningful year for our team.
We finally introduced BS:ER to the community and had 4 alpha tests together.
In that time, BS:ER evolved a lot thanks to the feedback and participation of the community!
In this post, we will rewind 2019 and take a look back at every alpha test and the many changes of BS:ER.


[h3][1st Alpha test (2019.05.17~05.18)][/h3]
The 1st Alpha test contained only 3 characters: Aya, Jackie, and Hyunwoo.
It was the very first test introducing BS:ER to the community.

At the time of our first test, we hadn't even completed 10% of our final development goal!
There were a lot of concerns the team had about revealing a game that was not completed yet,
but a lot of players from all around the world participated and gave us valuable feedback.

[h3][2nd Alpha test (2019.08.10)][/h3]
In the 2nd Alpha test, we mostly focused on strategic elements.
The main additions were, of course, the new character Magnus, and the introduction of weapon skills.

Day and Night phases were also put into the game, along with the bushes players could hide in.

We introduced the collection of natural resources like fishing, along with a timer that appears when wandering in restricted areas, which replaced the health reduction mechanic and improved fairness in the late-game.
The game was also made a bit more comfortable with the addition of the quick cast and quick crafting system, and players could easily try out the game with the Single Player Mode.

[h3][3rd Alpha test (2019.10.11~10.13)][/h3]
We made a lot of changes based on the feedback received for the 3rd Alpha test. We also expanded and bit and opened the Frankfurt, Ohio, and Seoul servers.
The guide in the lobby made item recipe research easier, and the addition of the CCTV system made the map more accessible. The 3rd Alpha test also featured the appearance of the Hyperloop, which allowed players to fast travel to any zone on the map.

Naturally, this Alpha test was also an update on working towards the completion of the game.
Playing with sound was made possible with the addition of a BGM for each area and the sound of footsteps. Crafting animations were also improved so that it became easier to understand what actions players were doing.
Old models of wild animals were replaced with new ones, gradually giving BS:ER its own colors.

We cannot leave out the addition of new characters and weapons! The 3rd Alpha test welcomed Nadine and Fiora, along with their weapon types and corresponding weapon skills: the bow and stab types.

[h3][4th Alpha test (2019.12.12~12.17)][/h3]
The 4th Alpha test, which took place just a few weeks ago, mainly saw improvements for combat elements.
The new character, Zahir, brought a new weapon to the island -- throwing weapons. We also saw the addition of new models for traps and some other new features. A fierce "wild animal", Wickeline, was added to the game along with new wild animal skills.

The map has also been improved with the appearance of things like telephone poles and other nice things, and the issue of finding multiple items in boxes has been resolved.
Announcer voices were also added in Korean, Japanese, and English to better understand and react to different situations in the game.
A new feature was also added, allowing you to compare your equipped item with other items, making your choice faster and easier.

There were also many changes in the lobby.

Item navigation had been reorganized with the addition of the saved recipes function, allowing you to plan out your recipes and routes.
The custom key binding was enabled, along with new languages and BGM.
With each Alpha test, we feel our players' passion and love and are extremely grateful for it.
We truly believe that BS:ER would not have grown so much without our community.
We hope that you all will be able to participate in our new upcoming Alpha test.
BS:ER will always welcome your support and participation. We will work hard to make your game experience even better.

_Nimble Neuron.